A pseudo-3D engine made using Cpp and raylib.
- Level Editor: A visual way of creating levels.
- Web Build: Compile the project to WASM.
- Textures: Make the walls and sectors have connected textures.
- Collision: A simple system of collisions checking if the future position crosses any wall segment.
- Portals between sectors: Create connected rooms, by allowing sectors to share walls and draw only when visible.
Compile with the command mingw32-make and than run with ./Myslivcovi-Vzpominky.exe.
- Camera: WASD movement.
- Esc: Exit game.
Code based on tutorial by 3DSage
