.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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Updated
Apr 8, 2026 - C#
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
Unofficial revival of the well known .NET debugger and assembly editor, dnSpy
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
Turn Claude Code into a full game dev studio — 48 AI agents, 36 workflow skills, and a complete coordination system mirroring real studio hierarchy.
A curated list of Multiplayer Game Network Programming Resources
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Unity / XNA game patcher and plugin framework
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
GUI Application to work with engine assets, asset bundles, and serialized files
Created by Unity Technologies