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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
Copy file name to clipboardExpand all lines: Source/SharpDX.Direct3D12/CommandQueue.cs
+29-6Lines changed: 29 additions & 6 deletions
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@@ -28,20 +28,43 @@ public partial class CommandQueue
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/// <summary>
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/// <p>Submits a command list for execution.</p>
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/// </summary>
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/// <param name="numCommandLists"><dd> <p> The number of command lists to be executed. </p> </dd></param>
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/// <param name="commandListsOut"><dd> <p> The array of <strong><see cref="SharpDX.Direct3D12.CommandList"/></strong> command lists to be executed. </p> </dd></param>
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/// <param name="commandList"><dd> <p> The <strong><see cref="SharpDX.Direct3D12.CommandList"/></strong> command list to be executed. </p> </dd></param>
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/// <remarks>
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/// <p> The driver is free to patch the submitted command lists. It is the calling application?s responsibility to ensure that the graphics processing unit (GPU) is not currently reading the any of the submitted command lists from a previous execution. </p><p> Applications are encouraged to batch together command list executions to reduce fixed costs associated with submitted commands to the GPU. </p>
/// Submits an array of command lists for execution.
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/// </summary>
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/// <param name="commandLists">
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/// The array of <see cref="SharpDX.Direct3D12.CommandList"/> command lists to be executed.
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/// </param>
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/// <remarks>
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/// The driver is free to patch the submitted command lists.
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/// It is the calling application's responsibility to ensure that the graphics processing unit (GPU) is not currently reading the any of the submitted command lists from a previous execution.
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/// Applications are encouraged to batch together command list executions to reduce fixed costs associated with submitted commands to the GPU.
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