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21 changes: 13 additions & 8 deletions com.rlabrecque.steamworks.net/Runtime/CallbackDispatcher.cs
Original file line number Diff line number Diff line change
Expand Up @@ -61,14 +61,19 @@ private static void DefaultExceptionHandler(Exception e) {
private static IntPtr m_pCallbackMsg;
private static int m_initCount;

#if UNITY_2019_3_OR_NEWER
// In case of disabled Domain Reload, reset static members before entering Play Mode.
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
private static void InitOnPlayMode()
{
m_initCount = 0;
}
#endif
#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR
// In case of disabled Domain Reload, reset static members before entering Play Mode.
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
private static void InitOnPlayMode()
{
var hasDomainReloadDisabled = UnityEditor.EditorSettings.enterPlayModeOptionsEnabled &&
UnityEditor.EditorSettings.enterPlayModeOptions.HasFlag(UnityEditor.EnterPlayModeOptions.DisableDomainReload);
if (hasDomainReloadDisabled)
{
m_initCount = 0;
}
}
#endif

public static bool IsInitialized {
get { return m_initCount > 0; }
Expand Down