[codex] Restore Stargate VGUI flow#477
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P1: Source files - Copy 9 server stargate files + sg_constants.h + sg_weapons.cpp from StargateTCSource/sourcecode/ into game/server/stargate/ and game/shared/stargate/. - Add $Folder "Stargate" block to server_hl2mp.vpc and client_hl2mp.vpc. - Extend $AdditionalIncludeDirectories with stargate paths. P2/P3: Gamerules + player patches - hl2mp_gamerules.h: add TEAM_JAFFA=4, TEAM_UNAS=5 to team enum. - hl2mp_gamerules.cpp: preserve 5 Stargate spawn classnames in s_PreserveEnts[]; rename teams to Tau'ri/Goa'uld/Jaffa/Unas; rename game description to "StargateTC"/"StargateTC Teamplay". - hl2mp_player.cpp: EntSelectSpawnPoint now searches Stargate spawn classnames first (torri/goauld/marine/unas) with per-team fallback chain to combine/rebel/deathmatch. Build: 0 errors. Server.dll 13.19MB, client.dll 9.85MB. Runtime test: window title "StargateTC", live game launches, HEALTH 100 HUD renders, HL2MP MOTD shown, sky/world geometry renders. Response system loads 217 rules without crashing (was the original Mapbase+VS2022 heap-corruption point). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Server-side: sg_mcp_debug.cpp — 20 debug/RCON commands for entity inspection, player manipulation, weapon spawning, button simulation, and networking stats. Client-side: sg_mcp_debug_client.cpp — 15 commands for VGUI panel tree inspection, material diagnostics, cursor/keyboard simulation, and client entity queries. VPC: Register both files in server_hl2mp.vpc and client_hl2mp.vpc Stargate folders. Gitignore: Exclude source-engine-runtime/ (separate Rust workspace with its own git history).
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What changed
chooseteam/changeclasswithout relying on .res layout files.Diagnosis
The local runtime previously had VGUI panel code only in the sibling source tree, not in this fork, so a clean build from this fork could not reproduce the visible Stargate VGUI. Runtime testing also exposed a separate current machine issue:
hl2_launcher.execrashes inshaderapidx9.dllbeforeconsole.log/RCON when DX9 enumerates display adapter state.Validation
./waf.bat configure --build-games=hl2mp --out=build_codex_x86 -T release -4./waf.bat build --out=build_codex_x86 --targets=client,server -j4git diff --cached --check