Releases
v11.21.0
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Bug fixes 🐞
Fix tile store eviction failing to clean up files for decompressed tiles, causing gradual storage growth.
Fix gaps in elevated route line rendering at ramp transitions and tile borders.
Fix indicator cutout (location puck area) appearing in the wrong position on high-DPI displays.
Fix incorrect shadow culling on fill-extrusion layers.
Fix ambient occlusion not being clipped when fill-extrusion layers are clipped by clip layers.
Fix clip layer updates not always refreshing clipped layers and shadows.
Fix native memory leak in AnnotationManager where bitmap style images were not removed onDestroy.
Fix feature cutout rendering artifacts on some devices caused by insufficient shader precision.
Fix rendering of stacked underground 3D roads.
Fix a crash that could occur when the map is destroyed during style loading.
Fix underground road geometry being clipped in orthographic projection with small viewports.
Fix map flickering caused by stencil buffer conflicts between raster and hillshade layers.
Fix potential ANRs when receiving location updates under heavy system load.
Internal fixes and performance improvements.
Dependencies
Update gl-native to v11.21.0, common to v24.21.0.
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