Project: Bronze Forever - ECC Runtime Decryption
Runtime decoder for Bronze Forever's ECC packet layer. Hooks Curve25519 ECDH exchange, ChaCha20 encryption, HMAC-SHA256 integrity, and ephemeral Schnorr signing to capture session keys and log plaintext traffic in real time.
Warning
This requires your executor support the following functions: getupvalues, getgenv, getloadedmodules.
- Create a new file in your executor's auto execute folder. (Ex:
ECC_AutoDecrypt.lua) - Copy and paste the loadstring into the file, and save.
loadstring(game:HttpGet(
"https://github.com/lumin-rest/ECC_AutoDecrypt/blob/main/main.lua?raw=true"
))()- Join Bronze Forever as usual, then launch lumin.
getgenv().PBF_REMOTE_FUNCTION
getgenv().PBF_REMOTE_EVENT--[[
getgenv().ECC_Forge.sendPacket(
Sender: <RemoteEvent/RemoteFunction>,
Args: <Table>
)
]]
-- Example:
getgenv().ECC_Forge.sendPacket(getgenv().PBF_REMOTE_FUNCTION, {
"PDS", "saveGameClient", {
options = {
tSpeed = true,
bagEnabled = false,
autosaveEnabled = true,
musictype = 1,
reduceGraphics = false,
lastUnstuckTick = 0,
},
expShareOn = false,
}
})