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Recycle allows players to recycle items into their resources.

Permissions

  • recycle.use -- Allows players to use the recycler
  • recycle.admin -- Allows players to destroy all recyclers or dropped bags currently created by Recycle
  • recycle.bypass -- Allows players to bypass the cooldown of recycling

Commands

  • /recycle and recycle -- Opens a recycler, can be configured
  • /purgerecyclers -- Destroys all recyclers and drops their contents to a locked bag at the owner's position
  • /purgebags -- Destroys all bags created by Recycle

Configuration

{
  "Settings": {
    "Cooldown (in minutes)": 5.0,
    "Maximum Radiation": 1.0,
    "Refund Ratio": 0.5,
    "NPCs Only": false,
    "Allowed In Safe Zones": true,
    "Instant Recycling": false,
    "Send Recycled Items To Inventory": false,
    "Send Items To Inventory Before Bag": true,
    "Command To Open Recycler": "recycle",
    "NPC Ids": [],
    "Recyclable Types": [
      "Ammunition",
      "Attire",
      "Common",
      "Component",
      "Construction",
      "Electrical",
      "Fun",
      "Items",
      "Medical",
      "Misc",
      "Tool",
      "Traps",
      "Weapon"
    ],
    "Blacklisted Items": []
  },
  "VERSION": "3.0.4"
}

For Developers

Hooks

Invoked when checking if a recycler is safe to open.

bool CanOpenRecycler(BasePlayer player)

API Calls

Adds an NPC to the NPC list

public void AddNPC(string npcID)

Removes an NPC from the NPC list

public void RemoveNPC(string npcID)

Checks if an entity is a recycler managed by Recycler.

public bool IsRecycleBox(BaseNetworkable entity)

Checks if a player can safely open a recycler.

public bool CanPlayerOpenRecycler(BasePlayer player)

Checks if the player is current on cooldown from using the recycler.

public bool IsOnCooldown(BasePlayer player)

Forcefully opens a recycler for the player

!! No checks are done, including calling the hook !!

public void OpenRecycler(BasePlayer player)

Credits

  • Calytic, the original author of this plugin

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Recycle items into their resources

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  • C# 100.0%