Assignment#9
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…oint - Room model gains hostId (set to first participant on createRoom) - RoomStatus expanded to lobby | playing | result on backend + frontend - Name validation: trim + min(1) via Zod; Zod errors surface field message - POST /rooms/:code/start: host-only, requires ≥2 players, sets status playing - Fix starter bug: API base URL was pointing to /bug path - Add backend tests for hostId, startGame gates (non-host 403, <2 players 403) - Add spec/plan/tasks/data-model/contract artifacts for Feature Group 1 Traces to: FR-001, FR-002, FR-003, FR-004, FR-008, FR-011 Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
…tion - CreateRoomPage: trim + empty-check before API call (FR-004) - JoinRoomPage: trim + empty-check for name and code; uppercase normalise (FR-004, FR-005) - LobbyPage: replace manual refresh with setInterval polling every 2s (FR-006, FR-007) - LobbyPage: auto-navigate to /game when poll detects status === playing - LobbyPage: host-only Start Game button, enabled only when >=2 players (FR-009) - LobbyPage: non-hosts see waiting message instead of start button - api.ts: add startRoom() for POST /rooms/:code/start - roomStore: add startRoom() action Traces to: FR-004, FR-005, FR-006, FR-007, FR-008, FR-009 Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
…ware visibility
- Room model gains drawerId and secretWord (set on startGame)
- startGame sets drawerId = hostId, secretWord = STARTER_WORDS[0] ("rocket")
- toRoomSnapshot: secretWord included only when viewer === drawerId (FR-003, FR-004)
- All toRoomSnapshot call sites pass participantId for role-aware responses
- GamePage: shows role (Drawer/Guesser), secret word card for drawer only (FR-005, FR-006)
- Backend tests: drawerId set, secretWord set, visibility per viewer role
- Add spec/plan/tasks artifacts for Feature Group 2
Traces to: FR-001, FR-002, FR-003, FR-004, FR-005, FR-006, FR-007
Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
…coring - Room model gains guesses[] and scores map (init on startGame) - POST /rooms/:code/guess: trim, empty-check (400), case-insensitive compare, correct=100 incorrect=0 scoring (FR-002, FR-003) - GET /rooms/:code returns guesses + scores in snapshot for all viewers (FR-004) - DrawingCanvas: freehand HTML5 canvas with Clear button for drawer (FR-008, FR-009) - GuessForm: wired with validation and onSubmit prop (FR-010) - Scoreboard: renders participant scores from room snapshot (FR-007) - ResultPanel: renders guess history with correct/incorrect indicators (FR-006) - GamePage: polls every 2s for synced history + scores; clears on unmount (FR-005) - Backend tests: guess stored, correct/incorrect scoring, empty rejected, case-insensitive Traces to: FR-001 through FR-010 Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
- endGame(): host-only, playing→result status transition (FR-001) - restartGame(): host-only, result→lobby; clears guesses/scores/drawerId/secretWord; participants preserved (FR-002, FR-007) - POST /rooms/:code/end and POST /rooms/:code/restart routes - toRoomSnapshot: secretWord revealed to all viewers when status is "result" (FR-003) - ResultPage: shows correct word, scoreboard, guess history; host-only Restart button; polls every 2s; auto-navigates to /lobby on status="lobby" (FR-003, FR-004, FR-006) - GamePage: poll auto-navigates to /result on status="result" (FR-005) - GamePage: host-only End Round button - /result route added - Backend tests: endGame/restartGame status transitions, 403/400 gates, participant preservation Traces to: FR-001 through FR-007 Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
Covers starter vs. added features, tradeoffs (polling, deterministic word, server-side visibility, restart design), and AI usage notes with commit traceability back to spec functional requirements. Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
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