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Aurora is a source-level GameCube & Wii compatibility layer intended for use with game decompilation projects.

Originally developed for use in Metaforce, a Metroid Prime reverse engineering project. It now powers several completed source ports, including Dusklight.

Features

  • Application layer using SDL3
    • Runs on Windows, Linux, macOS, iOS, tvOS, Android
  • GX compatibility layer
    • Graphics API support: D3D12, Vulkan, Metal
    • Highly accurate and performant GX implementation
    • Robust pipeline cache system with "transferable" cache support for releases
    • Dolphin-compatible texture pack support
    • Widescreen & resolution scaling support
    • Custom APIs for offscreen rendering
  • PAD compatibility layer
    • Utilizes SDL_Gamepad for wide controller support, including GameCube controller adapters
    • Automatically saves and loads controller bindings and port mappings
    • Gyro & mouse support
  • DVD compatibility layer
    • Utilizes nod to support all GameCube/Wii disc image types, including RVZ
  • CARD compatibility layer
    • Full compatibility with Dolphin .gci and .raw for game saves
  • Dear ImGui built-in for simple debug UIs
  • RmlUi built-in for full-fledged HTML/CSS-based UIs

Graphics

The GX compatibility layer is built on top of WebGPU, a cross-platform graphics API abstraction layer. WebGPU allows targeting all major platforms simultaneously with minimal overhead. The WebGPU implementation used is Chromium's Dawn.

Screenshot

Building

See docs/building.md for build instructions, CMake integration, and configuration options.

License

Aurora is licensed under the MIT License.

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A source-level GameCube & Wii compatibility layer

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