Add LZSS support for PackType=1 (original code only handled BMR)#196
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diandianxz wants to merge 3 commits into
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Add LZSS support for PackType=1 (original code only handled BMR)#196diandianxz wants to merge 3 commits into
diandianxz wants to merge 3 commits into
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Add a decompression method that decides whether to use BMR or LZSS based on the value of flag & 3
Add LZSS decompression support for PackType=1 Original code hardcoded only BMR (PackType=2), ignoring the control flag. Now both PackType=1 (LZSS) and PackType=2 (BMR) are supported. Tested locally with existing BMR files (no regression) and new LZSS files.
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Already verified locally
Verified game: エンジョイサマー マキシマム
Verified files: cg00.arc, cg000Bモ3甲.plt, etc.
Hex analysis matches game reverse engineering results.
The original code only looks at the first 4 bytes and checks for "BMR".
But the control flag (flags & 3) already tells you what compression it is.
flags & 3 == 2 -> BMR (unchanged)
flags & 3 == 1 -> LZSS (added)
I tested it locally and CI also passes now (see attached).
This is not a breaking change. Old BMR work exactly the same as before.
LZSS just start working.
Indentation might not be perfect but it works.