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2 changes: 1 addition & 1 deletion cl_dll/hud.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -313,7 +313,7 @@ void CHud :: Init( void )
cl_minmodels = CVAR_CREATE( "cl_minmodels", "0", FCVAR_ARCHIVE );
cl_min_t = CVAR_CREATE( "cl_min_t", "1", FCVAR_ARCHIVE );
cl_min_ct = CVAR_CREATE( "cl_min_ct", "2", FCVAR_ARCHIVE );
default_fov = CVAR_CREATE( "default_fov", "90", 0 );
default_fov = CVAR_CREATE( "default_fov", "90", FCVAR_ARCHIVE );
m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
fastsprites = CVAR_CREATE( "fastsprites", "0", FCVAR_ARCHIVE );
cl_gunsmoke = CVAR_CREATE( "cl_gunsmoke", "0", FCVAR_ARCHIVE );
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10 changes: 10 additions & 0 deletions cl_dll/hud_redraw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,16 @@ void CHud::Think(void)
newfov = HUD_GetFOV();
m_iFOV = newfov ? newfov : default_fov->value;

if (default_fov->value < 90.0f)
{
// prevents players from entering "scope" on every weapon
gEngfuncs.Cvar_SetValue("default_fov", 90.0f);
}

if (m_iFOV == 90) {
m_iFOV = default_fov->value;
}

// the clients fov is actually set in the client data update section of the hud

// Set a new sensitivity
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