Commit 32aee68
NEW: Add InputSystemProvider for InputForUI (#1679)
* Adding dependency to a provider package
* wip
* wip
* wip
* wip
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* wip
* sorting of events and filtering of pointer events
* pointer indices
* more robust scroll events
* forgot to reset state flags
* trying out to use touchscreen for finger index
* removing leftovers
* Add dispatch of navigation events for InputForUI (#1667)
* Add dispatch of navigation events
* Fix formatting
* Unifies GetEventSource() for callback context and devices
* Use DispatchFromCallback and clean todos
* InputForUI: Add repetition for Next/Previous navigation events (#1670)
* Update renaming of Event.CompareType
* Add Next/Previous navigation events repetition
Currently it doesn't deal with keys other than tab and shift+tab. Discussion needs to happen to allow configuration for this with the Input System.
* Set seenTouchEvents and seenTouchEvents for missing control paths and events (#1674)
* fix compilation errors when opening InputSystem project
* fix compilation errors when opening project in older editors
* Bootstrap InputForUI provider only if enabled in the PlayerSettings (ISX-1386)
* Fix null reference errors by not initializing InputForUI in the editor (ISX-1397)
* Fix to avoid PointerEvents from Mouse when using Touch
* Reverse bool logic of resetSeenEventsOnUpdate
* Remove debug logs
* Fix PointerEvents with same pointerIndex for all fingers
* fix InputForUI not being bootstrapped in IL2CPP builds (ISX-1424)
* fix for deprecated warning
* fix for unused variable warning
* run formatting tool
* modify naming to conform to coding convention
* fix for running tests in standalone builds
* Remove commented code and add missing comment
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Co-authored-by: Dmytro Ivanov <dmytro@unity3d.com>
Co-authored-by: João <joao.freire@unity3d.com>1 parent 5f02b48 commit 32aee68
8 files changed
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File tree
- Packages/com.unity.inputsystem/InputSystem
- Editor/UITKAssetEditor/Views
- Plugins
- InputForUI
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