A geometry engine and graphics framework that abstracts away from canvas2D and WebGL and is able to handle either one transparent to the programmer
- The following example game implements this framework on Canvas2D -> Example1
- The following example game implements this framework on Canvas WebGL -> Example2
The JS files behind both example games are left intentionally readable (via Chrome-->DeveloperTools)
- A brief explanation outlining the deisgn concept is shown --> here
- A preliminary ToDO list can be seen --> here
- An example "HelloWorld" project can be seen --> here Extract the ZIP file into a folder, drop the JS files and the two glsl shader files into the same folder and run the Example.html (you will need to load the html via localhost to avoid XMLHttpRequest denied" on the glsl files. For example if you have python installed on your system open a command prompt and run "python -m http.server")


