Releases: Techokami/SonicWorldsNext
Releases · Techokami/SonicWorldsNext
4.2.2 Release
This will most likely be the only release version of Sonic Worlds Next for 4.2 that we tag. This tag is being made in preparation for upgrading main to 4.3-Git which will most likely become the primary development branch for... at least a while. We may be moving to 4.4 sooner than anticipated if it passes migration tests and has a compelling enough feature set to move to it in an expedited fashion.
What's Changed
- Godot 4 alpha sharb by @Renhoex in #1
- Updating some repo-specific things by @Techokami in #3
- Fbz vertical pylon by @DimensionWarped in #17
- Ice Cap Zone trampoline by @DimensionWarped in #16
- Add simple level selector to character select screen by @DimensionWarped in #19
- Posting Base Zone Act 2 by @DimensionWarped in #20
- CNZ Barrel Take 2 by @DimensionWarped in #23
- Partner Memory changed to treat its array as a circular queue by @DimensionWarped in #29
- Adding an animated waterfall tool by @DimensionWarped in #28
- Waterfall enhancements by @DimensionWarped in #30
- Graphical bug fixes by @BlueStaggo in #37
- Fix vertical bar/vertical pylon layer by @DimensionWarped in #40
- Godot 4 port by @Renhoex in #45
- Properly Removed the .godot directory + updated .gitignore by @FriskTheFallenHuman in #54
- Amy's edge animation by @rocketsailor in #58
- Mushroom Hill - Horizontal Bar Gimmick by @DimensionWarped in #83
- Fix for frame dependent Peelout wind up animation. by @EnceladusX2 in #87
- Fix minimum jump height of underwater physics by @JimmyThrush in #131
- Fix player's vertical velocity taking too long to update when landing on ground by @JimmyThrush in #151
- Various Fixes by @NeonSRB2 in #159
- Analog-friendly menus by @Caverns4 in #173
- Badnik bouncing accuracy fix, Monitor bounce response fix, version = 2.0.9 by @Caverns4 in #177
- Clean up some color palette inconsistencies by @Caverns4 in #178
- Fix rings animating while game is paused by @EnceladusX2 in #171
- Misc. minor adjustments by @Daniel-Cortez in #179
- Player physicsList simplification by @Caverns4 in #182
- Caverns 4 tests by @Caverns4 in #185
- Genesis-accurate hit mechanics. by @Caverns4 in #189
- Fixes and adjustments for character select menu by @Daniel-Cortez in #190
- Players can die by being crushing, drowning, pits, etc. by @Caverns4 in #192
- Slope Factor works like Sonic 1/2/CD/Mania rather than 3K by @Caverns4 in #194
- Player doesn't jump when there's no room to. by @Caverns4 in #198
- Ceiling Check account for CollisionLayer and Knuckles can no longer climb out of bounds. by @Caverns4 in #201
- Reset player rotation when colliding with a air launching spring by @Renhoex in #204
- Caverns 4 tests by @Caverns4 in #205
- Adjust the position of game window when resizing it by @Daniel-Cortez in #202
- Properly mute Audio channels with volume set to "0" by @Caverns4 in #226
- New Cheracter loading technique, by @Caverns4 in #235
- Fix Test Level Zone music loop offset by @Daniel-Cortez in #230
- Fix physics rate dependency in ICZ Trampoline Gimmick by @DimensionWarped in #239
New Contributors
- @Renhoex made their first contribution in #1
- @Techokami made their first contribution in #3
- @DimensionWarped made their first contribution in #17
- @BlueStaggo made their first contribution in #37
- @FriskTheFallenHuman made their first contribution in #54
- @rocketsailor made their first contribution in #58
- @EnceladusX2 made their first contribution in #87
- @JimmyThrush made their first contribution in #131
- @NeonSRB2 made their first contribution in #159
- @Caverns4 made their first contribution in #173
- @Daniel-Cortez made their first contribution in #179
Full Changelog: https://github.com/Techokami/SonicWorldsNext/commits/4.2.2-release