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Releases: SpringRoll/SoundJS

0.6.5

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@yanshcherbakovatredspace yanshcherbakovatredspace released this 07 Apr 15:18
  • Includes changes to CordovaAudioPlugin so that it works with the Springroll Container to check for Cordova in the context of the container, and to support a standalone game that doesn't the container.

0.6.4

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@yanshcherbakovatredspace yanshcherbakovatredspace released this 09 Feb 14:48

0.6.3

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@thebarge thebarge released this 08 Sep 20:32

0.6.2

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@andrewstart andrewstart released this 12 Mar 16:42
  • Improved how FlashAudioPlugin handles loading files so that preloaded files aren't loaded again when you play them.
  • Added a check in WebAudioSoundInstance to check for start times that are past the duration, to avoid errors in the audio node.

0.6.1

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@thebarge thebarge released this 19 Feb 17:34

Made a small change to XHRRequest's _checkError() to be more Cordova friendly.

0.6.0

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@andrewstart andrewstart released this 13 Feb 23:55

Version 0.6.0 of SoundJS with SpringRoll changes.

0.5.1

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@andrewstart andrewstart released this 16 Jan 20:56

Simplified the path parsing so that it can handle php service urls, eg "/service/?action=assetPath&uid=de990fbc-6750-41c3-88e0-ead845821fd4/myAssetPath/file.mp3"

0.5.0

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@andrewstart andrewstart released this 29 Apr 15:22

Version 0.5.0 of SoundJS with CloudKid modifications.