Add option to use vanilla hunger bar sprites as mana bar#2471
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Not sure bout that OVERFLOW_DARK thingy, that requires tinting tho. |
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Dunno if I should add an option to disable blinking as well, might be visually cleaner though. |
AzureAaron
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Jun 21, 2026
AzureAaron
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Jun 21, 2026
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This needs to be rebased, mainly just copy the GuiInvoker accessors to the 26.2 Hud accessor class. |
AzureAaron
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Jul 1, 2026
Alex33856
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Jul 1, 2026
* feat(ui): add option to use vanilla hunger bar textures as mana * chore: use "sprite" term instead of "texture" * feat(ui): add option to toggle vanilla mana bar blinking * fix(res): use GuiAccessor to extract hunger bar sprites (cherry picked from commit beecc65)
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Self-explanatory title :D
I'm using some cat packs and they all got cool hunger bar (fishes), which looks pretty decent as a mana bar, but Skyblocker is using a hardcoded set of textures which is really uncool...
(Ik we can just override Skyblocker-namespaced textures but that takes a lot of effort to recolor to a sensible color, and we gotta do that for every single resource pack)
cropped.mp4