Improve OpenIsopix MVP readiness#4
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… support, chunk loading, undo/redo heights
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Summary
Builds on the existing isometric tilemap work from PR #3 and fills in the remaining issue #1 readiness gaps I could verify locally:
Validation
python tests\source_check.pypython -m py_compile tests\source_check.pyrg -n "QUERY|Torch|camera\.position\.x / 100|<<<<<<<|>>>>>>>|z_index = 10000" scripts docs CONTROLS.md project.godot scenesreturned no matchesGodot_v4.5.1-stable_win64_console.exe --headless --path . --import --verboseGodot_v4.5.1-stable_win64_console.exe --headless --path . --scene res://scenes/Main.tscn --quit-after 5 --verboseCloses #1