fix(playback): delay replay chunk sends until live chunks settle#81
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DriftN2Forty merged 1 commit intoJun 24, 2026
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What changed: - Added a replay chunk send gate in ReplayBlockManager. - Production replay chunks now wait until viewer.isChunkSent(...) reports the matching real server chunk has been sent. - Added a one-refresh grace after first observing the server chunk as sent before sending the replay chunk. - Cleans up the readiness tracking when chunks leave view, restore, discard, or session cleanup runs. - Added regression tests for: - Waiting for isChunkSent + one refresh. - Avoiding stale replay chunk sends after leaving view before the server chunk is ready. - Updated CHANGELOG.md. - Updated docs/ARCHITECTURE.md.
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Summary
Why
When a replay viewer is teleported far away, replay chunks could be sent before the server finished streaming the real world chunks for that area. If the live chunk packets arrived afterward, they would overwrite the replay chunk overlay, which is especially visible on flat dedicated replay servers where the replay chunks appear to disappear.
This change makes replay chunk application wait until the viewer has already received the matching live server chunk and then waits one more refresh before sending the replay snapshot. That avoids relying on a fixed tick delay while still ensuring replay chunks land after the live chunk stream settles.
Testing
mvn -Dtest=ReplayBlockManagerTest testmvn test