Low-level software engineer · GPU compilers & math libraries · OS development
I'm a software engineer on NVIDIA's math libraries, working across the GPU, Python and
compiler stack. Mostly contributing to nvmath-python, numba-cuda and numba-cuda-mlir.
My engineering thesis, now a long-running hobby project.
AlkOS is an operating system I've been building from the ground up - kernel and all the bare-metal plumbing in between. It started as the project behind my engineering degree (graduated with honors) and has since grown into an ongoing playground for low-level and OS-development ideas.
- I write about the the journey on my blog → blazeddev.com
- Star it or follow along on the repo → github.com/Jlisowskyy/AlkOS
pyradiomics-CUDA - a GPU-accelerated extension of PyRadiomics for 3D shape-feature extraction, speeding up over the CPU baseline on an NVIDIA H100. Work done together with my university and published as a paper.
- Paper → arxiv.org/abs/2510.02894
- Code → github.com/mis-wut/pyradiomics-CUDA
I'm low-level by default - close to the metal, the compiler, or the GPU.
Languages - C++ · C · Python · x86-64 Assembly
GPU & compilers - CUDA · PTX · Numba-CUDA · LLVM · MLIR
Systems, bare-metal & tooling - Linux · OS dev / bare-metal · QEMU · GDB · CMake · Make · Bash · Git
…plus linkers, toolchains, and whatever is needed.




