feat: add ForgeBridgeServer named pipe IPC for live skybox updates#116
feat: add ForgeBridgeServer named pipe IPC for live skybox updates#116TimMasalme wants to merge 1 commit into
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✨ Finishing Touches🧪 Generate unit tests (beta)
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Summary
Adds
ForgeBridgeServer.cs, a MonoBehaviour that opens a named pipe(
ForgeMapToolkit.EditorBridge) and receives live skybox snapshots fromForgeMapToolkit, applying them instantly in the editor without manual
export/import.
How it works
length-prefixed read loop (4-byte LE uint32 + UTF-8 JSON body, 1 MB cap)
mapNamematchesMapLuaParser.Current.FolderName— responds withhandshake.responseand optional
map.mismatchskybox.snapshotmessages are queued (ConcurrentQueue) anddrained on the Unity main thread in
Update()viaApplyPatch(),which writes into
AdditionalSkyboxData.Dataand callsLoadSkybox()needed
Setup / Build notes
ForgeBridgeServeris attached to theOzoneMapEditorGameObject inthe
MapEditorscene (included inAssets/MapEditor.unity)→ Resolution and Presentation. Without this,
Update()is throttledwhen the Editor window loses focus and live updates stall.
This change is included in
ProjectSettings/ProjectSettings.asset.Notes
PipeSecurityACL restricting pipeaccess to the current Windows user. Unity's Mono runtime throws
NotImplementedExceptionon that constructor overload at runtime, sothe basic constructor is used instead. Both ends run under the same
local user session, so this is acceptable.
editor-bridge.jsin theForgeMapToolkit repo (currently private-repo)