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Unity Shader Experiments

This repository contains a collection of Unity Shader Graph experiments.

  • Main branch
    A clean, minimal template used as the starting point for all experiments.

  • Experiment branches
    Individual shader projects created from main, each focused on a specific concept or technique.

These branches may include shaders based on tutorials, as well as original work. The purpose of this repository is to document experiments and track learning progress over time.


Branch Information

Each experiment branch should include a clear explanation of:

  • What the shader does
  • How it works

This serves primarily as a personal learning tool, since explaining concepts helps reinforce understanding. It also makes the repository useful as a reference for future revisits or for others exploring similar topics. The goal is not just to understand what a shader does, but why it works. The underlying math behind Shader Graph nodes is especially important, as the focus goes beyond creating visually appealing shaders.


Notes

  • Always branch off main when starting a new experiment
  • Keep main clean and minimal
  • Reusable resources can be added when needed
  • Use clear and consistent branch naming
  • Maintain an index of experiments for easy navigation

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Documentation on my shader learning journey. (Putting my messy thoughts into words)

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