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feat(Player): add OnEvent callback#423

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ArgoZhang merged 4 commits intomasterfrom
refactor-plyr
Apr 29, 2025
Merged

feat(Player): add OnEvent callback#423
ArgoZhang merged 4 commits intomasterfrom
refactor-plyr

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@ArgoZhang ArgoZhang commented Apr 29, 2025

Link issues

fixes #421

Summary By Copilot

Regression?

  • Yes
  • No

Risk

  • High
  • Medium
  • Low

Verification

  • Manual (required)
  • Automated

Packaging changes reviewed?

  • Yes
  • No
  • N/A

☑️ Self Check before Merge

⚠️ Please check all items below before review. ⚠️

  • Doc is updated/provided or not needed
  • Demo is updated/provided or not needed
  • Merge the latest code from the main branch

Summary by Sourcery

Add an OnEvent callback to the Player component to allow subscribing to player events.

New Features:

  • Introduce the OnEvent parameter (Func<string, Task>) to receive notifications for player events like 'play', 'pause', 'ended', 'enterfullscreen', 'exitfullscreen', and 'languagechange'.

Enhancements:

  • Refactor JavaScript interop to handle player event forwarding to .NET.
  • Simplify JavaScript dispose and setPoster functions.

@bb-auto bb-auto Bot added the enhancement New feature or request label Apr 29, 2025
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sourcery-ai Bot commented Apr 29, 2025

Reviewer's Guide by Sourcery

This pull request introduces an OnEvent callback feature to the Player component. This allows consumers to subscribe to various player events (such as 'ready', 'play', 'pause', 'ended', 'enterfullscreen', 'exitfullscreen', and 'languagechange') via a .NET callback. The implementation involves setting up JavaScript event listeners for the underlying Plyr player, which then invoke a .NET method using JSInterop. This .NET method subsequently triggers the user-provided OnEvent delegate. The JavaScript event handling is conditionally enabled based on a data-bb-event attribute on the player element.

No diagrams generated as the changes look simple and do not need a visual representation.

File-Level Changes

Change Details Files
Add the OnEvent callback parameter and the JSInvokable method to trigger it from JavaScript.
  • Add the OnEvent parameter of type Func<string, Task> to the Player component.
  • Add the JSInvokable method TriggerEvent which takes an event name string and invokes the OnEvent callback if it's not null.
src/components/BootstrapBlazor.Player/Player.razor.cs
Implement JavaScript event handling to listen for player events and invoke the .NET method.
  • Add handlerEventName function to set up a listener for a single event and invoke the .NET method based on the data-bb-event attribute.
  • Add handlerEvents function to iterate over a list of event names and set up listeners.
  • Call handlerEvents after initializing the Plyr player in both init and initHls functions.
src/components/BootstrapBlazor.Player/Player.razor.js
Connect the C# and JavaScript event handling by passing the method name and adding the data attribute.
  • Pass the name of the TriggerEvent method during the JavaScript initialization call.
  • Add the data-bb-event attribute to the audio and video HTML elements.
  • Set the data-bb-event attribute value based on the EventString property (note: EventString is 'true' when OnEvent is null, which seems counter-intuitive for enabling the callback).
src/components/BootstrapBlazor.Player/Player.razor.cs
src/components/BootstrapBlazor.Player/Player.razor
Refactor and reorganize existing JavaScript utility functions.
  • Move the reload, setPoster, and dispose functions to a different location in the file.
  • Remove the execute helper function.
  • Modify the dispose function to explicitly set the player variable to null after destroying the player instance.
  • Modify the setPoster function to directly access the player instance instead of using the removed execute helper.
src/components/BootstrapBlazor.Player/Player.razor.js

Assessment against linked issues

Issue Objective Addressed Explanation
#421 Add an OnEvent callback to the Player component.

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Getting Help

@bb-auto bb-auto Bot added this to the v9.2.0 milestone Apr 29, 2025
@ArgoZhang ArgoZhang merged commit 2f2961e into master Apr 29, 2025
2 checks passed
@ArgoZhang ArgoZhang deleted the refactor-plyr branch April 29, 2025 06:22
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Hey @ArgoZhang - I've reviewed your changes and found some issues that need to be addressed.

Blocking issues:

  • Review the logic of the EventString property. (link)

Overall Comments:

  • The logic controlling event propagation via the data-bb-event attribute seems unnecessarily complex and potentially inverted; consider always invoking the C# handler from JavaScript.
Here's what I looked at during the review
  • 🔴 General issues: 1 blocking issue, 1 other issue
  • 🟢 Security: all looks good
  • 🟢 Testing: all looks good
  • 🟡 Complexity: 1 issue found
  • 🟢 Documentation: all looks good

Sourcery is free for open source - if you like our reviews please consider sharing them ✨
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.

Comment on lines +108 to +109
player.destroy();
player = null;
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issue (bug_risk): Avoid reassigning a destructured variable in dispose.

Since 'player' is a destructured const, nulling it doesn’t affect p. To clear the reference, assign null to p.player.

[Parameter]
public Func<string, Task>? OnEvent { get; set; }

private string? EventString => OnEvent == null ? "true" : null;
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question (bug_risk): Review the logic of the EventString property.

The mapping is inverted: ‘true’ is set when OnEvent is null and cleared when a callback exists. Swap these so JS events fire only when a callback is provided.

});
}

const handlerEvents = p => {
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issue (complexity): Consider inlining the event registration logic into a single loop to simplify the code.

Consider inlining the event registration logic into a single loop instead of creating two helper functions. This reduces one layer of abstraction without altering functionality. For example, instead of having separate functions:

const handlerEventName = (name, p) => {
    const { el, invoke, method, player } = p;
    player.on(name, () => {
        const fire = el.getAttribute('data-bb-event') === 'true';
        if (fire) {
            invoke.invokeMethodAsync(method, name);
        }
    });
}

const handlerEvents = p => {
    ['ready', 'play', 'pause', 'ended', 'enterfullscreen', 'exitfullscreen', 'languagechange']
    .forEach(name => {
        handlerEventName(name, p);
    });
}

You can inline the logic like this:

const handlerEvents = (p) => {
    const { el, invoke, method, player } = p;
    ['ready', 'play', 'pause', 'ended', 'enterfullscreen', 'exitfullscreen', 'languagechange']
        .forEach(name => {
            player.on(name, () => {
                if (el.getAttribute('data-bb-event') === 'true') {
                    invoke.invokeMethodAsync(method, name);
                }
            });
        });
}

This change maintains the same behavior while simplifying the code structure.

delete options.source;
if (hls) {
if (source.length > 0) {
const src = source[0].src;
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suggestion (code-quality): Prefer object destructuring when accessing and using properties. (use-object-destructuring)

Suggested change
const src = source[0].src;
const {src} = source[0];


ExplanationObject destructuring can often remove an unnecessary temporary reference, as well as making your code more succinct.

From the Airbnb Javascript Style Guide

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feat(Player): add OnEvent callback

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