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village.proto
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119 lines (98 loc) · 2.43 KB
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syntax = "proto3";
package data;
import "data/palette/global.proto";
// // // //
enum PaletteVillageReliefType {
PALETTE_VILLAGE_RELIEF_UNSPECIFIED = 0;
hachures = 1;
contours = 2;
grass = 3;
}
enum PaletteVillageOutlineType {
PALETTE_VILLAGE_OUTLINE_UNSPECIFIED = 0;
hard = 1;
soft = 2;
none = 3;
}
enum PaletteVillageRoofType {
PALETTE_VILLAGE_ROOF_UNSPECIFIED = 0;
gable = 1;
hip = 2;
flat = 3;
ruin = 4;
}
enum PaletteVillageTreeShapeType {
PALETTE_VILLAGE_TREE_SHAPE_UNSPECIFIED = 0;
cotton = 1;
conifer = 2;
palm = 3;
}
// //
message PaletteVillageTerrainObj {
repeated PaletteRgbObj ground = 1;
PaletteVillageReliefType relief = 2;
PaletteRgbObj sand = 3;
PaletteRgbObj plank = 4;
}
message PaletteVillageHousesObj {
repeated PaletteRgbObj roof_light = 1;
PaletteRgbObj roof_stroke = 2;
float roof_variance = 3;
float roof_slope = 4;
PaletteVillageRoofType roof_type = 5;
}
message PaletteVillageRoadsObj {
PaletteRgbObj road = 1;
float large_road = 2;
float small_road = 3;
PaletteVillageOutlineType outline_roads = 4;
bool merge_roads = 5;
}
message PaletteVillageFieldsObj {
repeated PaletteRgbObj field_light = 1;
PaletteRgbObj field_furrow = 2;
float field_variance = 3;
PaletteVillageOutlineType outline_fields = 4;
}
message PaletteVillageWaterObj {
PaletteRgbObj water_shallow = 1;
PaletteRgbObj water_deep = 2;
PaletteRgbObj water_tide = 3;
uint32 shallow_bands = 4;
}
message PaletteVillageTreesObj {
repeated PaletteRgbObj tree = 1;
PaletteRgbObj thicket = 2;
PaletteRgbObj tree_details = 3;
float treeVariance = 4;
PaletteVillageTreeShapeType tree_shape = 5;
}
message PaletteVillageLightingObj {
PaletteRgbObj shadow_color = 1;
float shadow_length = 2;
uint32 shadow_angle_deg = 3;
PaletteRgbObj lights = 4;
}
message PaletteVillageTextObj {
PaletteFontObj fontHeader = 1;
PaletteFontObj fontPopulation = 2;
PaletteFontObj fontNumber = 3;
}
message PaletteVillageMiscObj {
PaletteRgbObj ink = 1;
PaletteRgbObj paper = 2;
float stroke_normal = 3;
float stroke_thin = 4;
}
//
message PaletteVillageObj {
PaletteVillageTerrainObj terrain = 1;
PaletteVillageHousesObj houses = 2;
PaletteVillageRoadsObj roads = 3;
PaletteVillageFieldsObj fields = 4;
PaletteVillageWaterObj water = 5;
PaletteVillageTreesObj trees = 6;
PaletteVillageLightingObj lighting = 7;
PaletteVillageTextObj text = 8;
PaletteVillageMiscObj misc = 9;
}