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[Bug] Bot-related fixes and improvements (not yet submitted) #59

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@ttklmnt

Hi, thanks for sharing and open-sourcing this project.

I noticed that the repository hasn’t had much recent activity,
and I’m not sure if it’s still being actively maintained.

Recently, I’ve been working with this core and fixed a number of
bot-related issues and performance problems locally,
but I haven’t submitted any changes to the repository yet.

The fixes include:

  • Bot data generation fixes (all classes, randomized levels and currency, including Monk, Death Knight, Demon Hunter)
  • Login appearance checks for Demon Hunter and other classes
  • Bot online count not being read from the .conf file
  • Formation commands causing bots to run off incorrectly
  • Group invite issues where bots reported “player not found”
  • Bots not engaging in combat, not retaliating, or idling
  • Bot talents not being learned or activated
  • A new “crowd actor” bot mode with performance optimizations
    (bots only load and operate near real players)
  • Optional bot level sync with party leader (set by .conf)
  • Transmog data request issues causing player login freezes
  • Restored pre-combat buff behavior similar to 3.3.5
  • Automatic resurrection and summon-based revival for bots
  • Server performance optimizations (bots no longer save buffs or spell cooldowns)
  • Bots overlapping with each other after joining a group
  • Added a 3.3.5-style PlayerBot client addon for player-side bot control

If the project is still maintained, I’d be happy to submit these changes
as a pull request or share the patches in any preferred format.

Thanks again for the original work on this project.

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