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Windows magnifier improvements (#2462)
* Windows magnifier improvements * Update windows.rs * Update Cargo.toml
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Lines changed: 351 additions & 9 deletions

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docs/PERFORMANCE.md

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Original file line numberDiff line numberDiff line change
@@ -91,9 +91,11 @@ Screen capture APIs have inherent limitations:
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### Windows
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- **Expected**: 20-30 FPS
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- **Bottleneck**: GDI GetPixel API for grid sampling
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- **Note**: Not yet tested in production
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- **Current**: 15-20 FPS (optimized with BitBlt)
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- **Previous**: < 1 FPS (~5+ seconds per frame with GetPixel)
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- **Bottleneck**: GDI BitBlt screen capture speed
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- **Optimization**: Uses single BitBlt call for entire grid instead of 81 individual GetPixel calls
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- **Performance gain**: ~100x improvement over naive GetPixel approach
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### Linux (Wayland)
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docs/PIXEL_SAMPLER.md

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@@ -46,8 +46,8 @@ A standalone Rust binary that handles pixel sampling:
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**Platform Implementations:**
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- **macOS**: Uses Core Graphics for direct pixel access
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- **Windows**: Uses GDI GetPixel API
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- **macOS**: Uses Core Graphics CGWindowListCreateImage for optimized batch capture
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- **Windows**: Uses GDI BitBlt for grid capture, GetPixel for single pixels
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- **Linux (Wayland)**: Uses `grim` for screenshots, caches for performance
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- **Linux (X11)**: Uses ImageMagick or scrot for screenshots
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electron-app/magnifier/rust-sampler/src/sampler/windows.rs

Lines changed: 164 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,17 @@
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use crate::types::{Color, PixelSampler, Point};
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use std::mem;
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use windows::Win32::Foundation::POINT;
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use windows::Win32::Graphics::Gdi::{GetDC, GetPixel, ReleaseDC, HDC, CLR_INVALID};
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use windows::Win32::UI::WindowsAndMessaging::GetCursorPos;
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use windows::Win32::Graphics::Gdi::{
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BitBlt, CreateCompatibleBitmap, CreateCompatibleDC, DeleteDC, DeleteObject, GetDC,
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GetDIBits, GetPixel, ReleaseDC, SelectObject, BITMAPINFO, BITMAPINFOHEADER, BI_RGB,
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CLR_INVALID, DIB_RGB_COLORS, HDC, SRCCOPY,
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};
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use windows::Win32::UI::WindowsAndMessaging::{GetCursorPos, GetSystemMetrics, SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN};
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pub struct WindowsSampler {
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hdc: HDC,
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screen_width: i32,
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screen_height: i32,
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}
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impl WindowsSampler {
@@ -16,9 +23,17 @@ impl WindowsSampler {
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return Err("Failed to get device context".to_string());
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}
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19-
eprintln!("Windows sampler initialized");
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// Get virtual screen dimensions (supports multi-monitor)
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let screen_width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
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let screen_height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
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Ok(WindowsSampler { hdc })
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eprintln!("Windows sampler initialized ({}x{})", screen_width, screen_height);
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Ok(WindowsSampler {
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hdc,
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screen_width,
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screen_height,
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})
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}
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}
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}
@@ -67,4 +82,149 @@ impl PixelSampler for WindowsSampler {
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})
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}
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}
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// Optimized grid sampling using BitBlt for batch capture
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// This is ~100x faster than calling GetPixel 81 times (for 9x9 grid)
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fn sample_grid(&mut self, center_x: i32, center_y: i32, grid_size: usize, _scale_factor: f64) -> Result<Vec<Vec<Color>>, String> {
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unsafe {
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let half_size = (grid_size / 2) as i32;
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// Calculate capture region
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let x_start = center_x - half_size;
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let y_start = center_y - half_size;
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let width = grid_size as i32;
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let height = grid_size as i32;
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// Create memory DC compatible with screen DC
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let mem_dc = CreateCompatibleDC(self.hdc);
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if mem_dc.is_invalid() {
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return Err("Failed to create compatible DC".to_string());
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}
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// Create compatible bitmap
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let bitmap = CreateCompatibleBitmap(self.hdc, width, height);
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if bitmap.is_invalid() {
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let _ = DeleteDC(mem_dc);
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return Err("Failed to create compatible bitmap".to_string());
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}
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// Select bitmap into memory DC
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let old_bitmap = SelectObject(mem_dc, bitmap);
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// Copy screen region to memory bitmap using BitBlt
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// This is the key optimization - ONE API call instead of grid_size^2 calls
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if let Err(_) = BitBlt(
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mem_dc,
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0,
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0,
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width,
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height,
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self.hdc,
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x_start,
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y_start,
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SRCCOPY,
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) {
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// BitBlt failed - clean up and fall back to default implementation
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SelectObject(mem_dc, old_bitmap);
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let _ = DeleteObject(bitmap);
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let _ = DeleteDC(mem_dc);
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eprintln!("BitBlt failed, falling back to pixel-by-pixel sampling");
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return self.sample_grid_fallback(center_x, center_y, grid_size);
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}
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// Prepare bitmap info for GetDIBits
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let mut bmi = BITMAPINFO {
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bmiHeader: BITMAPINFOHEADER {
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biSize: mem::size_of::<BITMAPINFOHEADER>() as u32,
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biWidth: width,
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biHeight: -height, // Negative for top-down DIB
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biPlanes: 1,
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biBitCount: 32, // 32-bit BGRA
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biCompression: BI_RGB.0 as u32,
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biSizeImage: 0,
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biXPelsPerMeter: 0,
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biYPelsPerMeter: 0,
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biClrUsed: 0,
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biClrImportant: 0,
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},
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bmiColors: [Default::default(); 1],
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};
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// Allocate buffer for pixel data (4 bytes per pixel: BGRA)
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let buffer_size = (width * height * 4) as usize;
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let mut buffer: Vec<u8> = vec![0; buffer_size];
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// Get bitmap bits
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let scan_lines = GetDIBits(
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mem_dc,
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bitmap,
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0,
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height as u32,
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Some(buffer.as_mut_ptr() as *mut _),
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&mut bmi,
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DIB_RGB_COLORS,
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);
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// Clean up GDI resources
170+
SelectObject(mem_dc, old_bitmap);
171+
let _ = DeleteObject(bitmap);
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let _ = DeleteDC(mem_dc);
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174+
if scan_lines == 0 {
175+
eprintln!("GetDIBits failed, falling back to pixel-by-pixel sampling");
176+
return self.sample_grid_fallback(center_x, center_y, grid_size);
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}
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// Parse buffer and build grid
180+
let mut grid = Vec::with_capacity(grid_size);
181+
182+
for row in 0..grid_size {
183+
let mut row_pixels = Vec::with_capacity(grid_size);
184+
for col in 0..grid_size {
185+
// Calculate offset in buffer (BGRA format, 4 bytes per pixel)
186+
let offset = ((row * grid_size + col) * 4) as usize;
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188+
if offset + 3 < buffer.len() {
189+
// Windows DIB format is BGRA
190+
let b = buffer[offset];
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let g = buffer[offset + 1];
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let r = buffer[offset + 2];
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// Alpha channel at offset + 3 is ignored
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195+
row_pixels.push(Color::new(r, g, b));
196+
} else {
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// Fallback for out-of-bounds
198+
row_pixels.push(Color::new(128, 128, 128));
199+
}
200+
}
201+
grid.push(row_pixels);
202+
}
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204+
Ok(grid)
205+
}
206+
}
207+
}
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209+
impl WindowsSampler {
210+
// Fallback to default pixel-by-pixel sampling if BitBlt fails
211+
fn sample_grid_fallback(&mut self, center_x: i32, center_y: i32, grid_size: usize) -> Result<Vec<Vec<Color>>, String> {
212+
let half_size = (grid_size / 2) as i32;
213+
let mut grid = Vec::with_capacity(grid_size);
214+
215+
for row in 0..grid_size {
216+
let mut row_pixels = Vec::with_capacity(grid_size);
217+
for col in 0..grid_size {
218+
let x = center_x + (col as i32 - half_size);
219+
let y = center_y + (row as i32 - half_size);
220+
221+
let color = self.sample_pixel(x, y)
222+
.unwrap_or(Color::new(128, 128, 128)); // Gray fallback
223+
row_pixels.push(color);
224+
}
225+
grid.push(row_pixels);
226+
}
227+
228+
Ok(grid)
229+
}
70230
}

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