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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
/// <p> Changes the currently bound descriptor heaps that are associated with a command list. </p>
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/// </summary>
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/// <param name="descriptorHeaps"><dd> <p> A reference to an array of <strong><see cref="SharpDX.Direct3D12.DescriptorHeap"/></strong> objects for the heaps to set on the command list. </p> </dd></param>
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/// <remarks>
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/// <p><strong>SetDescriptorHeaps</strong> can be called on a bundle, but the bundle descriptor heaps must match the calling command list descriptor heap. For more information on bundle restrictions, refer to Creating and Recording Command Lists and Bundles.</p>
/// <p> Sets CPU descriptor handles for the render targets and depth stencil. </p>
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/// </summary>
@@ -223,6 +239,22 @@ public void SetVertexBuffers(int startSlot, SharpDX.Direct3D12.VertexBufferView[
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}
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}
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/// <summary>
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/// <p>Sets a CPU descriptor handle for the vertex buffers.</p>
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/// </summary>
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/// <param name="startSlot"><dd> <p> Index into the device's zero-based array to begin setting vertex buffers. </p> </dd></param>
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/// <param name="vertexBufferViews"><dd> <p> Specifies the vertex buffer views in an array of <strong><see cref="SharpDX.Direct3D12.VertexBufferView"/></strong> structures. </p> </dd></param>
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/// <param name="numBuffers"><dd> <p> The number of views in the <em>pViews</em> array. </p> </dd></param>
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/// <msdn-id>dn986883</msdn-id>
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/// <unmanaged>void ID3D12GraphicsCommandList::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumViews,[In] const void* pViews)</unmanaged>
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