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Correctly remap OMSetDepthBounds
1 parent 128d577 commit b476e8e

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Lines changed: 1 addition & 34 deletions

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Source/SharpDX.Direct3D12/GraphicsCommandList1.cs

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Source/SharpDX.Direct3D12/Mapping.xml

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@@ -240,7 +240,7 @@
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<map method="ID3D12Device::RegisterBudgetChangeCallback" visibility="internal"/>
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<map method="ID3D12GraphicsCommandList::BeginEvent" visibility="internal" />
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<map method="ID3D12GraphicsCommandList1::OMSetDepthBounds" visibility="private" />
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<map method="ID3D12GraphicsCommandList1::OMSetDepthBounds" name="SetDepthsBounds" />
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<!--Revert changes inherited from D3D11. Leave all Device.CreateXXX method as-is-->
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<map method="ID3D12Device::CreateCommandAllocator" visibility="public"/>

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