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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1111
1212 <PropertyGroup Condition =" '$(TargetFramework)' == 'uap10.0' " >
1313 <DefineConstants >$(DefineConstants);STORE_APP</DefineConstants >
14- <TargetPlatformVersion Condition =" '$(TargetPlatformVersion)' == '' " >10.0.14393 .0</TargetPlatformVersion >
14+ <TargetPlatformVersion Condition =" '$(TargetPlatformVersion)' == '' " >10.0.16299 .0</TargetPlatformVersion >
1515 <TargetPlatformMinVersion >10.0.10240.0</TargetPlatformMinVersion >
1616 <SharpDXAppType >STORE_APP</SharpDXAppType >
1717 </PropertyGroup >
1818
19- <PropertyGroup Condition =" '$(TargetFramework)' == 'netstandard1.1' OR '$(TargetFramework)' == 'netstandard1.3'" >
19+ <PropertyGroup Condition =" '$(TargetFramework)' == 'netstandard1.1' OR '$(TargetFramework)' == 'netstandard1.3' OR '$(TargetFramework)' == 'netstandard2.0' " >
2020 <SharpDXAppType >REFERENCE</SharpDXAppType >
2121 <DefineConstants >$(DefineConstants);REFERENCE</DefineConstants >
2222 </PropertyGroup >
Original file line number Diff line number Diff line change @@ -17,7 +17,7 @@ You can find more documentation on the [Wiki](http://sharpdx.org/wiki)
1717In order to compile SharpDX, you need to install ** Visual Studio 2017 or newer** with the following workloads and components:
1818
1919- [x] Visual C++ Toolset Component
20- - [x] Windows 10 Creators Update SDK (10.0.15063 .0) Component
20+ - [x] Windows 10 Fall Creators Update SDK (10.0.16299 .0) Component
2121- [x] C# Development Workload
2222- [x] .NET Core Cross Platform Development Workload
2323
Original file line number Diff line number Diff line change 2424
2525 <include-dir override =" true" >$(THIS_CONFIG_PATH)\..\External\LegacyHeaders</include-dir >
2626 <include-dir >$(VC_TOOLS_PATH)\include</include-dir >
27- <include-dir >=HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Kits\Installed Roots\KitsRoot10;Include\10.0.15063 .0\shared</include-dir >
28- <include-dir >=HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Kits\Installed Roots\KitsRoot10;Include\10.0.15063 .0\um</include-dir >
29- <include-dir >=HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Kits\Installed Roots\KitsRoot10;Include\10.0.15063 .0\ucrt</include-dir >
27+ <include-dir >=HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Kits\Installed Roots\KitsRoot10;Include\10.0.16299 .0\shared</include-dir >
28+ <include-dir >=HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Kits\Installed Roots\KitsRoot10;Include\10.0.16299 .0\um</include-dir >
29+ <include-dir >=HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows Kits\Installed Roots\KitsRoot10;Include\10.0.16299 .0\ucrt</include-dir >
3030
3131 <var name =" FILTER_PASTING_ERROR" >error: pasting .*a valid preprocessing token</var >
3232
Original file line number Diff line number Diff line change @@ -103,8 +103,6 @@ public byte[] Data
103103 private set ;
104104 }
105105
106- // Win 8.1 SDK removed the corresponding functions from the WinRT platform
107- #if DESKTOP_APP
108106 /// <summary>
109107 /// Extracts the input and output signatures from a compiled shader or effect.
110108 /// </summary>
@@ -156,7 +154,6 @@ public unsafe static ShaderSignature GetOutputSignature(byte[] shaderBytecode)
156154 return null ;
157155 return new ShaderSignature ( shaderSignature ) ;
158156 }
159- #endif
160157
161158 /// <summary>
162159 /// Cast this <see cref="ShaderSignature"/> to the underlying byte buffer.
Original file line number Diff line number Diff line change 9696 <map enum-item =" D3D12_MESSAGE_ID_MAP_INVALID_SUBRESOURCE" name =" MapInvalidSubResource2" />
9797 <map enum-item =" D3D12_MESSAGE_ID_UNMAP_INVALID_SUBRESOURCE" name =" UnmapInvalidSubResource2" />
9898
99+ <map enum-item =" D3D12_VIEW_INSTANCING_TIER(.*)" name-tmp =" Tier$1" />
99100 <map enum-item =" D3D12_CONSERVATIVE_RASTERIZATION_TIER(.*)" name-tmp =" Tier$1" />
100101 <map enum-item =" D3D12_CROSS_NODE_SHARING_TIER(.*)" name-tmp =" Tier$1" />
101102 <map enum-item =" D3D12_RESOURCE_HEAP_TIER(.*)" name-tmp =" Tier$1" />
115116 <map enum =" D3D_SHADER_MODEL" name =" ShaderModel" />
116117 <map enum-item =" D3D_SHADER_MODEL_5_1" name =" Model51" />
117118 <map enum-item =" D3D_SHADER_MODEL_6_0" name =" Model60" />
118-
119+ < map enum-item = " D3D_SHADER_MODEL_6_1 " name = " Model61 " />
119120 <!--
120121 // *****************************************************************
121122 // D3D12 Struct
223224 <map method =" ID3D12GraphicsCommandList::OM(.*)" name =" $1" />
224225 <map method =" ID3D12GraphicsCommandList::RS(.*)" name =" $1" />
225226 <map method =" ID3D12GraphicsCommandList::OMSetStencilRef" name =" SetStencilReference" />
226- <map param =" ID3D12GraphicsCommandList::OMSetBlendFactor::BlendFactor" type =" SHARPDX_VECTOR4" />
227+ <map param =" ID3D12GraphicsCommandList::OMSetBlendFactor::BlendFactor" type =" SHARPDX_VECTOR4" attribute = " in " />
227228 <map param =" ID3D12GraphicsCommandList::ClearRenderTargetView::ColorRGBA" type =" SHARPDX_COLOR4" />
228229 <map param =" ID3D12GraphicsCommandList::ClearUnorderedAccessViewUint::Values" type =" SHARPDX_INT4" />
229230 <map param =" ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat::Values" type =" SHARPDX_VECTOR4" />
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