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Maybe there is no connection between the camera id and the used camera texture id.. But I guess it becomes an issue if you choose during the session configuration a different CameraConfig than camera id 0 |
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I found this Ticket google-ar/arcore-android-sdk#1170 on the ARCore Repo. This person mentioned a bug inside of
GLHelper.java::createCameraTexture:56. Sceneform is always looking for the first camera texture id. But it is possible to set a different camera texture id during the session configuration phase.I'm not sure if this is really a bug, because I don't see any regular crashes. I have only from time to time a random crash, but i have no idea if the crash is related to the camera texture thingy.
I put now the above code to choose always the first camera texture id in my configuration phase. If if helps? I'm not sure, but I give it a try.
What do you guys think about that?
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