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Some examples tweaks
1 parent be7f717 commit cacd4a9

4 files changed

Lines changed: 163 additions & 151 deletions

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examples/Makefile

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -164,7 +164,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
164164
endif
165165
ifeq ($(PLATFORM),PLATFORM_WEB)
166166
# HTML5 emscripten compiler
167-
# WARNING: To compile to HTML5, code must be redesigned
167+
# WARNING: To compile to HTML5, code must be redesigned
168168
# to use emscripten.h and emscripten_set_main_loop()
169169
CC = emcc
170170
endif
@@ -359,6 +359,7 @@ EXAMPLES = \
359359
core/core_input_multitouch \
360360
core/core_input_gestures \
361361
core/core_2d_camera \
362+
core/core_2d_camera_platformer \
362363
core/core_3d_camera_mode \
363364
core/core_3d_camera_free \
364365
core/core_3d_camera_first_person \
@@ -429,6 +430,7 @@ EXAMPLES = \
429430
models/models_skybox \
430431
models/models_yaw_pitch_roll \
431432
models/models_heightmap \
433+
models/models_waving_cubes \
432434
shaders/shaders_model_shader \
433435
shaders/shaders_shapes_textures \
434436
shaders/shaders_custom_uniform \
Lines changed: 157 additions & 146 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,12 @@
11
/*******************************************************************************************
22
*
3-
* raylib [core] example - 2d camera extended
3+
* raylib [core] example - 2d camera platformer
44
*
55
* This example has been created using raylib 2.5 (www.raylib.com)
66
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
77
*
8+
* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
9+
*
810
* Copyright (c) 2019 arvyy (@arvyy)
911
*
1012
********************************************************************************************/
@@ -17,9 +19,9 @@
1719
#define PLAYER_HOR_SPD 200.f
1820

1921
typedef struct Player {
20-
Vector2 pos;
21-
float vel;
22-
int canJump;
22+
Vector2 position;
23+
float speed;
24+
bool canJump;
2325
} Player;
2426

2527
typedef struct EnvItem {
@@ -28,144 +30,14 @@ typedef struct EnvItem {
2830
Color color;
2931
} EnvItem;
3032

31-
void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
32-
{
33-
camera->offset = (Vector2){ width/2, height/2 };
34-
camera->target = player->pos;
35-
}
3633

37-
void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
38-
{
39-
camera->target = player->pos;
40-
camera->offset = (Vector2){ width/2, height/2 };
41-
float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000;
42-
43-
for (int i = 0; i < envItemsLength; i++)
44-
{
45-
EnvItem *ei = envItems + i;
46-
minX = fminf(ei->rect.x, minX);
47-
maxX = fmaxf(ei->rect.x + ei->rect.width, maxX);
48-
minY = fminf(ei->rect.y, minY);
49-
maxY = fmaxf(ei->rect.y + ei->rect.height, maxY);
50-
}
51-
52-
Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, *camera);
53-
Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, *camera);
54-
55-
if (max.x < width) camera->offset.x = width - (max.x - width/2);
56-
if (max.y < height) camera->offset.y = height - (max.y - height/2);
57-
if (min.x > 0) camera->offset.x = width/2 - min.x;
58-
if (min.y > 0) camera->offset.y = height/2 - min.y;
59-
}
34+
void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta);
6035

61-
void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
62-
{
63-
static float minSpeed = 30;
64-
static float minEffectLength = 10;
65-
static float fractionSpeed = 0.8f;
66-
67-
camera->offset = (Vector2){ width/2, height/2 };
68-
Vector2 diff = Vector2Subtract(player->pos, camera->target);
69-
float length = Vector2Length(diff);
70-
71-
if (length > minEffectLength)
72-
{
73-
float speed = fmaxf(fractionSpeed*length, minSpeed);
74-
camera->target = Vector2Add(camera->target, Vector2Scale(diff, speed*delta/length));
75-
}
76-
}
77-
78-
void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
79-
{
80-
static float evenOutSpeed = 700;
81-
static int eveningOut = false;
82-
static float evenOutTarget;
83-
84-
camera->offset = (Vector2){ width/2, height/2 };
85-
camera->target.x = player->pos.x;
86-
87-
if (eveningOut)
88-
{
89-
if (evenOutTarget > camera->target.y)
90-
{
91-
camera->target.y += evenOutSpeed*delta;
92-
93-
if (camera->target.y > evenOutTarget)
94-
{
95-
camera->target.y = evenOutTarget;
96-
eveningOut = 0;
97-
}
98-
}
99-
else
100-
{
101-
camera->target.y -= evenOutSpeed*delta;
102-
103-
if (camera->target.y < evenOutTarget)
104-
{
105-
camera->target.y = evenOutTarget;
106-
eveningOut = 0;
107-
}
108-
}
109-
}
110-
else
111-
{
112-
if (player->canJump && (player->vel == 0) && (player->pos.y != camera->target.y))
113-
{
114-
eveningOut = 1;
115-
evenOutTarget = player->pos.y;
116-
}
117-
}
118-
}
119-
120-
void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
121-
{
122-
static Vector2 bbox = { 0.2f, 0.2f };
123-
124-
Vector2 bboxWorldMin = GetScreenToWorld2D((Vector2){ (1 - bbox.x)*0.5f*width, (1 - bbox.y)*0.5f*height }, *camera);
125-
Vector2 bboxWorldMax = GetScreenToWorld2D((Vector2){ (1 + bbox.x)*0.5f*width, (1 + bbox.y)*0.5f*height }, *camera);
126-
camera->offset = (Vector2){ (1 - bbox.x)*0.5f * width, (1 - bbox.y)*0.5f*height };
127-
128-
if (player->pos.x < bboxWorldMin.x) camera->target.x = player->pos.x;
129-
if (player->pos.y < bboxWorldMin.y) camera->target.y = player->pos.y;
130-
if (player->pos.x > bboxWorldMax.x) camera->target.x = bboxWorldMin.x + (player->pos.x - bboxWorldMax.x);
131-
if (player->pos.y > bboxWorldMax.y) camera->target.y = bboxWorldMin.y + (player->pos.y - bboxWorldMax.y);
132-
}
133-
134-
void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta)
135-
{
136-
if (IsKeyDown(KEY_LEFT)) player->pos.x -= PLAYER_HOR_SPD*delta;
137-
if (IsKeyDown(KEY_RIGHT)) player->pos.x += PLAYER_HOR_SPD*delta;
138-
if (IsKeyDown(KEY_SPACE) && player->canJump)
139-
{
140-
player->vel = -PLAYER_JUMP_SPD;
141-
player->canJump = 0;
142-
}
143-
144-
int hitObstacle = 0;
145-
for (int i = 0; i < envItemsLength; i++)
146-
{
147-
EnvItem *ei = envItems + i;
148-
Vector2 *p = &(player->pos);
149-
if (ei->blocking &&
150-
ei->rect.x <= p->x &&
151-
ei->rect.x + ei->rect.width >= p->x &&
152-
ei->rect.y >= p->y &&
153-
ei->rect.y < p->y + player->vel*delta)
154-
{
155-
hitObstacle = 1;
156-
player->vel = 0.0f;
157-
p->y = ei->rect.y;
158-
}
159-
}
160-
161-
if (!hitObstacle)
162-
{
163-
player->pos.y += player->vel*delta;
164-
player->vel += G*delta;
165-
player->canJump = 0;
166-
}
167-
else player->canJump = 1;
168-
}
36+
void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
37+
void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
38+
void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
39+
void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
40+
void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
16941

17042

17143
int main(void)
@@ -178,9 +50,9 @@ int main(void)
17850
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
17951

18052
Player player = { 0 };
181-
player.pos = (Vector2){ 400, 280 };
182-
player.vel = 0;
183-
player.canJump = 0;
53+
player.position = (Vector2){ 400, 280 };
54+
player.speed = 0;
55+
player.canJump = false;
18456
EnvItem envItems[] = {
18557
{{ 0, 0, 1000, 400 }, 0, LIGHTGRAY },
18658
{{ 0, 400, 1000, 200 }, 1, GRAY },
@@ -192,7 +64,7 @@ int main(void)
19264
int envItemsLength = sizeof(envItems)/sizeof(envItems[0]);
19365

19466
Camera2D camera = { 0 };
195-
camera.target = player.pos;
67+
camera.target = player.position;
19668
camera.offset = (Vector2){ screenWidth/2, screenHeight/2 };
19769
camera.rotation = 0.0f;
19870
camera.zoom = 1.0f;
@@ -237,7 +109,7 @@ int main(void)
237109
if (IsKeyPressed(KEY_R))
238110
{
239111
camera.zoom = 1.0f;
240-
player.pos = (Vector2){ 400, 280 };
112+
player.position = (Vector2){ 400, 280 };
241113
}
242114

243115
if (IsKeyPressed(KEY_C)) cameraOption = (cameraOption + 1)%cameraUpdatersLength;
@@ -256,7 +128,7 @@ int main(void)
256128

257129
for (int i = 0; i < envItemsLength; i++) DrawRectangleRec(envItems[i].rect, envItems[i].color);
258130

259-
Rectangle playerRect = { player.pos.x - 20, player.pos.y - 40, 40, 40 };
131+
Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40, 40 };
260132
DrawRectangleRec(playerRect, RED);
261133

262134
EndMode2D();
@@ -280,3 +152,142 @@ int main(void)
280152

281153
return 0;
282154
}
155+
156+
void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta)
157+
{
158+
if (IsKeyDown(KEY_LEFT)) player->position.x -= PLAYER_HOR_SPD*delta;
159+
if (IsKeyDown(KEY_RIGHT)) player->position.x += PLAYER_HOR_SPD*delta;
160+
if (IsKeyDown(KEY_SPACE) && player->canJump)
161+
{
162+
player->speed = -PLAYER_JUMP_SPD;
163+
player->canJump = false;
164+
}
165+
166+
int hitObstacle = 0;
167+
for (int i = 0; i < envItemsLength; i++)
168+
{
169+
EnvItem *ei = envItems + i;
170+
Vector2 *p = &(player->position);
171+
if (ei->blocking &&
172+
ei->rect.x <= p->x &&
173+
ei->rect.x + ei->rect.width >= p->x &&
174+
ei->rect.y >= p->y &&
175+
ei->rect.y < p->y + player->speed*delta)
176+
{
177+
hitObstacle = 1;
178+
player->speed = 0.0f;
179+
p->y = ei->rect.y;
180+
}
181+
}
182+
183+
if (!hitObstacle)
184+
{
185+
player->position.y += player->speed*delta;
186+
player->speed += G*delta;
187+
player->canJump = false;
188+
}
189+
else player->canJump = true;
190+
}
191+
192+
void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
193+
{
194+
camera->offset = (Vector2){ width/2, height/2 };
195+
camera->target = player->position;
196+
}
197+
198+
void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
199+
{
200+
camera->target = player->position;
201+
camera->offset = (Vector2){ width/2, height/2 };
202+
float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000;
203+
204+
for (int i = 0; i < envItemsLength; i++)
205+
{
206+
EnvItem *ei = envItems + i;
207+
minX = fminf(ei->rect.x, minX);
208+
maxX = fmaxf(ei->rect.x + ei->rect.width, maxX);
209+
minY = fminf(ei->rect.y, minY);
210+
maxY = fmaxf(ei->rect.y + ei->rect.height, maxY);
211+
}
212+
213+
Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, *camera);
214+
Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, *camera);
215+
216+
if (max.x < width) camera->offset.x = width - (max.x - width/2);
217+
if (max.y < height) camera->offset.y = height - (max.y - height/2);
218+
if (min.x > 0) camera->offset.x = width/2 - min.x;
219+
if (min.y > 0) camera->offset.y = height/2 - min.y;
220+
}
221+
222+
void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
223+
{
224+
static float minSpeed = 30;
225+
static float minEffectLength = 10;
226+
static float fractionSpeed = 0.8f;
227+
228+
camera->offset = (Vector2){ width/2, height/2 };
229+
Vector2 diff = Vector2Subtract(player->position, camera->target);
230+
float length = Vector2Length(diff);
231+
232+
if (length > minEffectLength)
233+
{
234+
float speed = fmaxf(fractionSpeed*length, minSpeed);
235+
camera->target = Vector2Add(camera->target, Vector2Scale(diff, speed*delta/length));
236+
}
237+
}
238+
239+
void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
240+
{
241+
static float evenOutSpeed = 700;
242+
static int eveningOut = false;
243+
static float evenOutTarget;
244+
245+
camera->offset = (Vector2){ width/2, height/2 };
246+
camera->target.x = player->position.x;
247+
248+
if (eveningOut)
249+
{
250+
if (evenOutTarget > camera->target.y)
251+
{
252+
camera->target.y += evenOutSpeed*delta;
253+
254+
if (camera->target.y > evenOutTarget)
255+
{
256+
camera->target.y = evenOutTarget;
257+
eveningOut = 0;
258+
}
259+
}
260+
else
261+
{
262+
camera->target.y -= evenOutSpeed*delta;
263+
264+
if (camera->target.y < evenOutTarget)
265+
{
266+
camera->target.y = evenOutTarget;
267+
eveningOut = 0;
268+
}
269+
}
270+
}
271+
else
272+
{
273+
if (player->canJump && (player->speed == 0) && (player->position.y != camera->target.y))
274+
{
275+
eveningOut = 1;
276+
evenOutTarget = player->position.y;
277+
}
278+
}
279+
}
280+
281+
void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
282+
{
283+
static Vector2 bbox = { 0.2f, 0.2f };
284+
285+
Vector2 bboxWorldMin = GetScreenToWorld2D((Vector2){ (1 - bbox.x)*0.5f*width, (1 - bbox.y)*0.5f*height }, *camera);
286+
Vector2 bboxWorldMax = GetScreenToWorld2D((Vector2){ (1 + bbox.x)*0.5f*width, (1 + bbox.y)*0.5f*height }, *camera);
287+
camera->offset = (Vector2){ (1 - bbox.x)*0.5f * width, (1 - bbox.y)*0.5f*height };
288+
289+
if (player->position.x < bboxWorldMin.x) camera->target.x = player->position.x;
290+
if (player->position.y < bboxWorldMin.y) camera->target.y = player->position.y;
291+
if (player->position.x > bboxWorldMax.x) camera->target.x = bboxWorldMin.x + (player->position.x - bboxWorldMax.x);
292+
if (player->position.y > bboxWorldMax.y) camera->target.y = bboxWorldMin.y + (player->position.y - bboxWorldMax.y);
293+
}

examples/shaders/resources/shaders/glsl100/eratosthenes.fs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -37,9 +37,9 @@ vec4 Colorizer(float counter, float maxSize)
3737

3838
void main()
3939
{
40-
vec4 color = vec4(1.0);
41-
float scale = 1000.0; // Makes 100x100 square grid. Change this variable to make a smaller or larger grid.
42-
float value = scale*floor(fragTexCoord.y*scale) + floor(fragTexCoord.x*scale); // Group pixels into boxes representing integer values
40+
vec4 color = vec4(1.0);
41+
float scale = 1000.0; // Makes 100x100 square grid. Change this variable to make a smaller or larger grid.
42+
float value = scale*floor(fragTexCoord.y*scale) + floor(fragTexCoord.x*scale); // Group pixels into boxes representing integer values
4343
int valuei = int(value);
4444

4545
//if ((valuei == 0) || (valuei == 1) || (valuei == 2)) gl_FragColor = vec4(1.0);

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