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projects/VS2019/examples/shaders_rlgl_mesh_instanced.vcxproj renamed to projects/VS2019/examples/shaders_mesh_instancing.vcxproj

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@@ -39,7 +39,7 @@
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>shaders_rlgl_mesh_instanced</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>shaders_rlgl_mesh_instanced</ProjectName>
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<ProjectName>shaders_mesh_instancing</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<Message>Copy Release DLL to output directory</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\examples\shaders\shaders_rlgl_mesh_instanced.c" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\raylib\raylib.vcxproj">
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\examples\shaders\shaders_mesh_instancing.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>

projects/VS2019/raylib.sln

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@@ -239,7 +239,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_postprocessing", "e
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching", "examples\shaders_raymarching.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_rlgl_mesh_instanced", "examples\shaders_rlgl_mesh_instanced.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mesh_instancing", "examples\shaders_mesh_instancing.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shapes_textures", "examples\shaders_shapes_textures.vcxproj", "{41BBCC10-CFDE-48A1-B2E0-A0EC6A668629}"
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EndProject

projects/VS2019/raylib/raylib.rc

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