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4 | 4 | * |
5 | 5 | * FEATURES: |
6 | 6 | * - NO external dependencies, all required libraries included with raylib |
7 | | -* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5. |
| 7 | +* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, |
| 8 | +* MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5. |
8 | 9 | * - Written in plain C code (C99) in PascalCase/camelCase notation |
9 | 10 | * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) |
10 | 11 | * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] |
11 | 12 | * - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) |
12 | 13 | * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) |
13 | 14 | * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! |
14 | 15 | * - Flexible Materials system, supporting classic maps and PBR maps |
15 | | -* - Skeletal Animation support (CPU bones-based animation) |
| 16 | +* - Animated 3D models supported (skeletal bones animation) (IQM, glTF) |
16 | 17 | * - Shaders support, including Model shaders and Postprocessing shaders |
17 | 18 | * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] |
18 | 19 | * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) |
19 | 20 | * - VR stereo rendering with configurable HMD device parameters |
20 | 21 | * - Bindings to multiple programming languages available! |
21 | 22 | * |
22 | 23 | * NOTES: |
23 | | -* One custom font is loaded by default when InitWindow() [core] |
24 | | -* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl] |
25 | | -* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads |
| 24 | +* One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] |
| 25 | +* One default Texture2D is loaded on rlglInit() [rlgl] (OpenGL 3.3 or ES2) |
| 26 | +* One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) |
| 27 | +* One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) |
26 | 28 | * |
27 | 29 | * DEPENDENCIES (included): |
28 | | -* [core] rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) |
29 | | -* [rlgl] glad (github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (only PLATFORM_DESKTOP) |
30 | | -* [raudio] miniaudio (github.com/dr-soft/miniaudio) for audio device/context management |
| 30 | +* [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) |
| 31 | +* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) |
| 32 | +* [raudio] miniaudio (David Reid - github.com/dr-soft/miniaudio) for audio device/context management |
31 | 33 | * |
32 | 34 | * OPTIONAL DEPENDENCIES (included): |
33 | | -* [core] rgif (Charlie Tangora, Ramon Santamaria) for GIF recording |
| 35 | +* [core] msf_gif (Miles Fogle) for GIF recording |
| 36 | +* [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm |
| 37 | +* [core] sdefl (Micha Mettke) for DEFLATE compression algorythm |
34 | 38 | * [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) |
35 | 39 | * [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG) |
36 | 40 | * [textures] stb_image_resize (Sean Barret) for image resizing algorithms |
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40 | 44 | * [models] par_shapes (Philip Rideout) for parametric 3d shapes generation |
41 | 45 | * [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) |
42 | 46 | * [models] cgltf (Johannes Kuhlmann) for models loading (glTF) |
43 | | -* [raudio] stb_vorbis (Sean Barret) for OGG audio loading |
| 47 | +* [raudio] dr_wav (David Reid) for WAV audio file loading |
44 | 48 | * [raudio] dr_flac (David Reid) for FLAC audio file loading |
45 | 49 | * [raudio] dr_mp3 (David Reid) for MP3 audio file loading |
| 50 | +* [raudio] stb_vorbis (Sean Barret) for OGG audio loading |
46 | 51 | * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading |
47 | 52 | * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading |
48 | 53 | * |
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