@@ -7,11 +7,11 @@ Current Release: raylib 5.5 (18 November 2024)
77Release: raylib 5.5 (18 November 2024)
88-------------------------------------------------------------------------
99KEY CHANGES:
10+ - New tool: raylib project creator
1011 - New rcore backends: RGFW and SDL3
1112 - New platforms supported: Dreamcast, N64, PSP, PSVita, PS4
1213 - Added GPU Skinning support (all platforms and GL versions)
1314 - Added raymath C++ operators
14- - New tool: raylib project creator
1515
1616Detailed changes:
1717
@@ -241,6 +241,7 @@ WIP: Last update with commit from 02-Nov-2024
241241[rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich
242242[rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers
243243[rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers
244+ [rmodels] REVIEWED: `LoadOBJ()`, fix bug that fragmented the loaded meshes (#4494) by @Eike Decker
244245[rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan
245246[rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett
246247[rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers
@@ -387,8 +388,9 @@ WIP: Last update with commit from 02-Nov-2024
387388[build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray
388389[build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44
389390[build] REVIEWED: CMake, don't build for wayland by default (#4432) by @Peter0x44
390- [build] REVIEWED: VS2022 project by @Ray
391+ [build] REVIEWED: VS2022, misc improvements by @Ray
391392[build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers
393+ [build] REVIEWED: VS2022, added new examples (#4492) by @Jeffery Myers
392394[build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger
393395[build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann
394396[build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero
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