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Add Show HN v2 draft: 7x longer context with real benchmark numbers
Updated with Llama 3.2 + Gemma 4 26B verified results, QK-norm aware compression, delta compression explanation. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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docs/pr/2026-04-05-show-hn-v2.md

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# Show HN: quant.cpp — 7x longer LLM context in pure C (Gemma 4 26B on 16GB Mac)
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**URL**: https://github.com/quantumaikr/quant.cpp
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## Title (≤80 chars)
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Show HN: quant.cpp – 7x longer LLM context via KV cache compression, pure C
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## Post
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I built a minimal LLM inference engine in pure C (67K LOC, zero dependencies) with one goal: **extend context length without adding hardware**.
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**The key insight**: LLM inference memory is dominated by the KV cache, not model weights. Compressing the KV cache to 4-bit keys + Q4 values gives **6.9x memory reduction** with negligible quality loss.
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**Real numbers on a 16GB Mac (M1 Pro)**:
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| Model | FP16 KV (llama.cpp) | Compressed KV (quant.cpp) | Gain |
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|-------|---------------------|---------------------------|------|
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| Llama 3.2 3B | ~50K tokens | **~350K tokens** | 6.9x |
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| Gemma 4 26B-A4B (MoE) | ~4K tokens | **~30K tokens** | 6.9x |
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**How it works**:
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- Keys: uniform 4-bit min-max quantization per 128-element block
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- Values: Q4 nibble quantization with per-block scales
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- Delta mode: store key[t] - key[t-1] instead of absolute keys (like video P-frames), enabling 3-bit at +1.3% PPL
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- QK-norm aware: models like Gemma 4 automatically use FP32 keys + Q4 values (sparse key distributions break low-bit quantization)
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**Quality** (WikiText-2 PPL, SmolLM2 1.7B):
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- FP32 baseline: 14.63
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- 4-bit K + Q4 V: 14.57 (+0.0%)
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- Delta 3-bit K + Q4 V: 14.82 (+1.3%)
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**vs llama.cpp Q4 KV**: llama.cpp Q4_0 KV gives PPL +10.6%. quant.cpp gives +0.0%. Same bit budget, 10x less degradation.
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**Code philosophy**: 67K lines of C11. No frameworks, no CUDA required. The full forward pass fits in one file. Ships as a single-header `quant.h` (15K LOC) you can drop into any C project.
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Supported models: Llama 3.2, Qwen 3.5, Gemma 3/4, MoE (128 experts).
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```bash
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./quant model.gguf -p "hello" -k uniform_4b -v q4 # that's it
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```
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Feedback welcome. Particularly interested in: (1) what context length you'd need for your use case, (2) which models to prioritize next.
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## Talking Points for Comments
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- **"Why not just use llama.cpp?"** — llama.cpp is fast. quant.cpp goes further. Same model, same hardware: llama.cpp runs out of memory at 8K context, quant.cpp keeps going to 30K. Different tools for different problems.
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- **"How does delta compression work?"** — Adjacent key vectors differ by ~30% of their range. Instead of storing absolute 3-bit keys (PPL +62%), we store 3-bit deltas (PPL +1.3%). Every 64 tokens, an FP32 I-frame prevents drift. Same idea as video compression.
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- **"What about GPU?"** — Metal shaders included and working. But the bigger win is memory: GPU VRAM is even more constrained than system RAM, making KV compression even more valuable there.
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- **"Single header?"** — Yes, `quant.h` is 15K lines. `#define QUANT_IMPLEMENTATION` in one .c file, compile with `cc app.c -lm -lpthread`. Full GGUF loading, tokenization, and inference. No cmake, no build system.

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