@@ -560,7 +560,7 @@ native NPC_GetKeys(npcid, &upAnddown, &leftandRight, &keys);
560560/* *
561561 * <library>omp_npc</library>
562562 */
563- native bool: NPC_MeleeAttack (npcid, time, bool: secondaryAttack = false );
563+ native bool: NPC_MeleeAttack (npcid, time = - 1 , bool: secondaryAttack = false );
564564
565565/* *
566566 * <library>omp_npc</library>
@@ -642,7 +642,7 @@ native NPC_SetWeaponState(npcid, WEAPONSTATE:weaponState);
642642 * <seealso name="NPC_AimAt" />
643643 * <seealso name="NPC_SetWeapon" />
644644 */
645- native NPC_Shoot (npcid, WEAPON: weaponid, hitId, hitType, Float: endPointX, Float: endPointY, Float: endPointZ, Float: offsetX, Float: offsetY, Float: offsetZ, bool: isHit, NPC_ENTITY_CHECK: checkInBetweenFlags = NPC_ENTITY_CHECK_ALL);
645+ native NPC_Shoot (npcid, WEAPON: weaponid, hitId, hitType, Float: endPointX, Float: endPointY, Float: endPointZ, Float: offsetX = 0 . 0 , Float: offsetY = 0 . 0 , Float: offsetZ = 0 . 0 , bool: isHit = true , NPC_ENTITY_CHECK: checkInBetweenFlags = NPC_ENTITY_CHECK_ALL);
646646
647647/* *
648648 * <library>omp_npc</library>
@@ -652,12 +652,12 @@ native bool:NPC_IsShooting(npcid);
652652/* *
653653 * <library>omp_npc</library>
654654 */
655- native NPC_AimAt (npcid, Float: pointX, Float: pointY, Float: pointZ, bool: shoot, shootDelay, bool: updateAngle, Float: offsetFromX, Float: offsetFromY, Float: offsetFromZ, NPC_ENTITY_CHECK: checkInBetweenFlags = NPC_ENTITY_CHECK_ALL);
655+ native NPC_AimAt (npcid, Float: pointX, Float: pointY, Float: pointZ, bool: shoot = false , shootDelay = - 1 , bool: updateAngle = true , Float: offsetFromX = 0 . 0 , Float: offsetFromY = 0 . 0 , Float: offsetFromZ = 0 . 0 , NPC_ENTITY_CHECK: checkInBetweenFlags = NPC_ENTITY_CHECK_ALL);
656656
657657/* *
658658 * <library>omp_npc</library>
659659 */
660- native NPC_AimAtPlayer (npcid, playerid, bool: shoot, shootDelay, bool: updateAngle, Float: offsetX, Float: offsetY, Float: offsetZ, Float: offsetFromX, Float: offsetFromY, Float: offsetFromZ, NPC_ENTITY_CHECK: checkInBetweenFlags = NPC_ENTITY_CHECK_ALL);
660+ native NPC_AimAtPlayer (npcid, playerid, bool: shoot = false , shootDelay = - 1 , bool: updateAngle = true , Float: offsetX = 0 . 0 , Float: offsetY = 0 . 0 , Float: offsetZ = 0 . 0 , Float: offsetFromX = 0 . 0 , Float: offsetFromY = 0 . 0 , Float: offsetFromZ = 0 . 0 , NPC_ENTITY_CHECK: checkInBetweenFlags = NPC_ENTITY_CHECK_ALL);
661661
662662/* *
663663 * <library>omp_npc</library>
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