@@ -313,21 +313,21 @@ native NPC_GetVirtualWorld(npcid);
313313 * <param name="x">The X coordinate to move to</param>
314314 * <param name="y">The Y coordinate to move to</param>
315315 * <param name="z">The Z coordinate to move to</param>
316- * <param name="moveType">The movement type (default: NPC_MOVE_TYPE_JOG )</param>
316+ * <param name="moveType">The movement type (default: NPC_MOVE_TYPE_AUTO )</param>
317317 * <param name="moveSpeed">Movement speed (default: NPC_MOVE_SPEED_AUTO)</param>
318318 * <param name="stopRange">Distance to target before stopping (default: 0.2)</param>
319319 * <returns>Returns true on success, false on failure.</returns>
320320 * <seealso name="NPC_StopMove" />
321321 * <seealso name="NPC_IsMoving" />
322322 */
323- native NPC_Move (npcid, Float: x, Float: y, Float: z, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_JOG , Float: moveSpeed = NPC_MOVE_SPEED_AUTO, Float: stopRange = 0 .2 );
323+ native NPC_Move (npcid, Float: x, Float: y, Float: z, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_AUTO , Float: moveSpeed = NPC_MOVE_SPEED_AUTO, Float: stopRange = 0 .2 );
324324
325325/* *
326326 * <library>omp_npc</library>
327327 * <summary>Makes an NPC move toward and follow a player.</summary>
328328 * <param name="npcid">The ID of the NPC</param>
329329 * <param name="playerid">The ID of the player to move toward</param>
330- * <param name="moveType">Movement type (default: NPC_MOVE_TYPE_JOG )</param>
330+ * <param name="moveType">Movement type (default: NPC_MOVE_TYPE_AUTO )</param>
331331 * <param name="moveSpeed">Movement speed (default: NPC_MOVE_SPEED_AUTO)</param>
332332 * <param name="stopRange">Distance to stop from player (default: 0.2)</param>
333333 * <param name="updateDelayMS">Position check update delay in milliseconds (default: 500)</param>
@@ -336,7 +336,7 @@ native NPC_Move(npcid, Float:x, Float:y, Float:z, NPC_MOVE_TYPE:moveType = NPC_M
336336 * <seealso name="NPC_Move" />
337337 * <seealso name="NPC_StopMove" />
338338 */
339- native NPC_MoveToPlayer (npcid, playerid, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_JOG , Float: moveSpeed = NPC_MOVE_SPEED_AUTO, Float: stopRange = 0 .2 , updateDelayMS = 500 , autoRestart = false );
339+ native NPC_MoveToPlayer (npcid, playerid, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_AUTO , Float: moveSpeed = NPC_MOVE_SPEED_AUTO, Float: stopRange = 0 .2 , updateDelayMS = 500 , autoRestart = false );
340340
341341/* *
342342 * <library>omp_npc</library>
@@ -767,7 +767,7 @@ native
767767/* *
768768 * <library>omp_npc</library>
769769 */
770- native bool: NPC_EnterVehicle (npcid, vehicleid, seatid, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_JOG );
770+ native bool: NPC_EnterVehicle (npcid, vehicleid, seatid, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_AUTO );
771771
772772/* *
773773 * <library>omp_npc</library>
@@ -1097,7 +1097,7 @@ native NPC_GetCurrentPathPointIndex(npcid);
10971097/* *
10981098 * <library>omp_npc</library>
10991099 */
1100- native bool: NPC_MoveByPath (npcid, pathid, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_JOG , Float: moveSpeed = NPC_MOVE_SPEED_AUTO, bool: reversed = false );
1100+ native bool: NPC_MoveByPath (npcid, pathid, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_AUTO , Float: moveSpeed = NPC_MOVE_SPEED_AUTO, bool: reversed = false );
11011101
11021102/* *
11031103 * <library>omp_npc</library>
@@ -1154,7 +1154,7 @@ native bool:NPC_GetNodeInfo(nodeid, &vehnodes, &pednodes, &navinode);
11541154/* *
11551155 * <library>omp_npc</library>
11561156 */
1157- native bool: NPC_PlayNode (npcid, nodeid, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_JOG , Float: speed = NPC_MOVE_SPEED_AUTO, Float: radius = 0 .0 , bool: setAngle = true );
1157+ native bool: NPC_PlayNode (npcid, nodeid, NPC_MOVE_TYPE: moveType = NPC_MOVE_TYPE_AUTO , Float: speed = NPC_MOVE_SPEED_AUTO, Float: radius = 0 .0 , bool: setAngle = true );
11581158
11591159/* *
11601160 * <library>omp_npc</library>
0 commit comments