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[macOS Tahoe 26] Green/blue rendering artifacts and broken font rendering on Apple Silicon #480

Description

@4ibb

System

  • macOS 26.4.1 (Tahoe)
  • Apple M1 MacBook Air
  • Built from source (latest main branch)

Problem
Green and blue rendering artifacts throughout the game world. Font rendering in menus is broken (white squares instead of text).

Console output (root cause)
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader null!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader vertexlit_and_unlit_generic_ps20b!
CGLMShaderPair::SetProgramPair: Centroid masks differ at link time of vertex shader lightmappedgeneric_vs20 and pixel shader bloomadd_ps20b!

Tested

  • mat_hdr_level 0/1/2 — no fix
  • mat_specular 0, mat_bumpmap 0 — no fix
  • mat_dxlevel 70/80/90 — no fix

autoexec.cfg (tested config)
mat_hdr_level 2
mat_dxlevel 80
r_newflashlight 0
r_shadows 0
r_flashlightdepthtexture 0
mat_specular 0
mat_bumpmap 0
mat_parallaxmap 0

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