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manager need to have camera pose in its world and not in its setID_of_world onstateload. Adjusted this part, looks like everything is correct now, try a few more test cases before merge with master
voidNodeDataManager::mark_as_kidnapped_and_signal_end_of_world() //this is needed to be done when CTRL+C is called ie. when saveStateToDisk is to be performed
cout << TermColor::RED() << "When loading SolvedPoseGraph[" << i << "], RawFileIO::read_eigen_matrix4d_fromjson returned false. This means, I cannot read the pose from json file\n" << TermColor::RESET() ;
cout << "at i="<< i << "you requesting a pose between the worlds "<< _worldID << " and " << _setID_of_worldID << " that does not exist. This cannot be happening\n";
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