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A typical example is a muscle including _via points_ or _wrapping surface_, for example the gastronemius, that can alter the muscle lines of action substantially between the first segment of the muscle and the last segment attached to a certain bone.
A good explanation of this difference is available in section 5.4.3 of Yamaguchi's book `Dynamic Modeling of Musculoskeletal Motion: A Vectorized Approach for Biomechanical Analysis in Three Dimensions` entitled `EFFECTIVE ORIGIN AND INSERTION POINTS`.
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# Plugin options
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Using the plugin setup you can decide:
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```
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# Limitations
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* The C++ plugin has not been updated in a while, and it is not compatible with OpenSim 4.0.
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# How to contribute
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Feel free of contributing as by standard [GitHub workflow](https://guides.github.com/activities/forking/):
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1. forking this repository
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2. creating your own branch, where you make your modifications and improvements
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3. once you are happy with the new feature you have implemented create a pull request
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# Resources
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##Resources for learning how to contribute
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* If you want to contribute but you are not familiar with [Git](https://git-scm.com/), the [Software Carpentry Lessons](https://swcarpentry.github.io/git-novice/) are a perfect place to start with Git and GitHub.
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* If you know how to use git but you are not familiar with GitHub, you can check resources like ["First Contributions"](https://github.com/firstcontributions/first-contributions) to learn how to contribute to existing projects.
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# Additional Resources
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# Resource on combining finite element and musculoskeletal models
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* OpenSim Webinar: ["Interfacing Musculoskeletal and Finite Element Models to Study Bone Structure & Adaptation"](https://www.youtube.com/watch?v=0e6vQV_ioCI)
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* "Dynamic Modeling of Musculoskeletal Motion: A Vectorized Approach for Biomechanical Analysis in Three Dimensions" by G.T. Yamaguchi
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# Contributors
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Several researchers have contributed to this package:
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