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Copy pathttt.js
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99 lines (88 loc) · 2.44 KB
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let boxes = document.querySelectorAll(".box");
let resetbtn = document.querySelector(".reset");
let newgamebtn = document.querySelector(".newbtn");
let message = document.querySelector(".message");
let msg = document.querySelector("#msg");
//2 players - X & O
let turnO = true;
const winning_patterns = [
[0,1,2],
[0,3,6],
[0,4,8],
[1,4,7],
[2,5,8],
[2,4,6],
[2,4,5],
[3,4,5],
[6,7,8]
];
const resetgame = () =>{
turnO = true;
enableBoxes();
message.classList.add("hide");
};
//add eventlisteners - DISPLAY X OR O ON CLICK
let count = 0;
const draw_game=()=>{
msg.innerHTML = `Game is a draw !`;
message.classList.remove("hide");
disableBoxes();
};
boxes.forEach((box)=>{
box.addEventListener("click", ()=>{
console.log("Box was clicked!");
if(turnO){
box.innerText = "O";
// box.classList.add("o-marker");
box.style.color = "#005f73";
turnO = false;
}
else{
box.innerText = "X";
box.style.color = "crimson";
turnO = true;
//box.classList.add("x-marker");
}
box.disabled=true;
count++;
let winner = check_winner();
if(count == 9 && !winner){
draw_game();
}
});
});
//disable boxes if winner is obtained
const disableBoxes = () =>{
for(let box of boxes){
box.disabled=true;
}
};
const enableBoxes = () =>{
for(let box of boxes){
box.disabled=false;
box.innerText = "";
}
};
const showWinner= (winner)=>{
msg.innerText = `Congratulations! Player ${winner} wins the game !`;
message.classList.remove("hide");
disableBoxes();
}
const check_winner = ()=>{
for(let pattern of winning_patterns){
console.log(pattern[0], pattern[1], pattern[2]);
console.log(boxes[pattern[0]].innerText,boxes[pattern[1]].innerText, boxes[pattern[2]].innerText );
let pos1val = boxes[pattern[0]].innerText;
let pos2val = boxes[pattern[1]].innerText;
let pos3val = boxes[pattern[2]].innerText;
if(pos1val != "" && pos2val != "" && pos3val != ""){
if(pos1val === pos2val && pos2val === pos3val){
console.log("Winner!", pos1val);
showWinner(pos1val);
return true;
}
}
}
}
newgamebtn.addEventListener("click", resetgame);
resetbtn.addEventListener("click", resetgame);