@@ -6,11 +6,18 @@ title: "How do I use JACK over a network?"
66# How do I use JACK over a network?
77
88Before we move onto answering the question "How do I use JACK over a
9- network?", we must first deal with one of the unfortunate ugly realities of
10- the open source world: choice. There have been several efforts to provide
11- JACK-over-a-network:
9+ network?", we must first deal with one of the unfortunate ugly realities
10+ of the open source world: choice. There have been several efforts to
11+ provide JACK-over-a-network.
1212
13- netJACK1, also known as "netone" Designed and implemented primarily by
13+ The most important thing to realize about each of these alternatives is
14+ that they are all ** mutually incompatible** . You cannot run netJACK2 on
15+ one machine and netJACK1 on another, or any other combination. Both
16+ "ends" of the network link must be using the same software: netJACK1,
17+ netJACK2 or jack.trip. Each system has some qualititative differences
18+ from the others:
19+
20+ netJACK1, also known as "netone" is designed and implemented primarily by
1421Torben Hohn, this is the most widely used JACK-over-a-network system. Exists
1522for Linux, OS X and Windows. Can be run with and without data compression.
1623netJACK2 Designed and implemented primarily by Romain Moret at GRAME.
@@ -19,42 +26,41 @@ Designed and implemented by the Soundwire group at CCRMA at Stanford
1926University. Exists for Linux, and OS X. No synchronization, variable data
2027compression.
2128
22- The most important thing to realize about each of these alternatives is that
23- they are all _ mutually incompatible_ . You cannot run netJACK2 on one machine
24- and netJACK1 on another, or any other combination. Both "ends" of the network
25- link must be using the same software: netJACK1, netJACK2 or jack.trip. Each
26- system has some qualititative differences from the others:
27-
2829## netJACK1
2930
30- netJACK1 was originally designed to allow JACK to distribute audio across a
31- high bandwidth local area network. Later, it was modified to allow it to use
32- the CELT codec for data compression, thus allow use across a wide area network
33- with less bandwidth (and more latency and possible data loss). It uses a
34- master/slave design in which a single machine runs a JACK server that is
35- connectved to sound card (the "master") and any number of other machines
36- function as slaves.
31+ netJACK1 was originally designed to allow JACK to distribute audio
32+ across a high bandwidth local area network. Later, it was modified to
33+ allow it to use the CELT codec for data compression, thus allow use
34+ across a wide area network with less bandwidth (and more latency and
35+ possible data loss). It uses a master/slave design in which a single
36+ machine runs a JACK server that is connectved to sound card (the
37+ "master") and any number of other machines function as slaves.
3738
3839## netJACK2
3940
40- Like netJACK1, netJACK2 was primarily focused on allowing JACK to distribute
41- audio across a high bandwidth local area network. However, it has the
42- additional property of having a "discovery" system so that both of the ends of
43- the connection can find each other more or less automatically. When
44- discovered, each slave appears as a new in-server JACK client. It has no way
45- to use data compression for use in wide area networks, and cannot tolerate
46- packet loss. It uses the same master/slave design as netJACK1.
41+ Like netJACK1, netJACK2 was primarily focused on allowing JACK to
42+ distribute audio across a high bandwidth local area network. However, it
43+ has the additional property of having a "discovery" system so that both
44+ of the ends of the connection can find each other more or less
45+ automatically. When discovered, each slave appears as a new in-server
46+ JACK client. It has no way to use data compression for use in wide area
47+ networks, and cannot tolerate packet loss. It uses the same master/slave
48+ design as netJACK1.
4749
4850## jack.trip
4951
50- jack.trip was originally created for streaming relatively large numbers of
51- channels across a high bandwidth wide area network. It has been used multiple
52- times to stream 16-24 channels of uncompressed audio across Internet2 (a high
53- bandwidth "version" of the internet generally only accessible to universities
54- and research institutions). It doesn't care too much about relatively high
55- latency (say, 100msec) which makes it very useful for some purposes, and not
56- for others. It doesn't try to provide synchronization between the two ends of
57- the link, and instead resamples to keep things reasonably aligned.
58- Fundamentally, it just connects two independent JACK servers running on
59- separate machines rather than using the master/slave design of netJACK1/2.
52+ jack.trip was originally created for streaming relatively large numbers
53+ of channels across a high bandwidth wide area network. It has been used
54+ multiple times to stream 16-24 channels of uncompressed audio across
55+ Internet2 (a high bandwidth "version" of the internet generally only
56+ accessible to universities and research institutions). It doesn't care
57+ too much about relatively high latency (say, 100msec) which makes it
58+ very useful for some purposes, and not for others. It doesn't try to
59+ provide synchronization between the two ends of the link, and instead
60+ resamples to keep things reasonably aligned. Fundamentally, it just
61+ connects two independent JACK servers running on separate machines
62+ rather than using the master/slave design of netJACK1/2.
63+
64+ ## zita-j2n
6065
66+ TODO
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