From 91e403345753ff9cd3e425d1be353efab601a17d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Dar=C3=ADo=20Here=C3=B1=C3=BA?= Date: Thu, 2 Nov 2017 13:27:34 -0300 Subject: [PATCH] Update link & minor fixes --- samples/ios/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/samples/ios/README.md b/samples/ios/README.md index 96edceb..862f03e 100644 --- a/samples/ios/README.md +++ b/samples/ios/README.md @@ -14,7 +14,7 @@ CocoaPod based and quite easy to get running. **FOLLOW THESE INSTRUCTIONS SUPER CAREFULLY!** 0. Make sure your computer has CocoaPods installed, - [http://cocoapods.org](http://cocoapods.org), as well as Xcode 6 (We've + [https://cocoapods.org](https://cocoapods.org), as well as Xcode 6 (We've had reports that Xcode 7 betas might be problematic at this point.) 1. To get all the component pieces. @@ -116,7 +116,7 @@ CocoaPod based and quite easy to get running. # php gen_fake_beacons.php Now when you build and run the simulator, there will be 10 beacons that - you can play around with registering, activating, deactivating, etc, and + you can play around with registering, activating, deactivating, etc., and be able to verify that everything is working properly before actually modifying real-world beacon hardware.