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Nikos M
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0.3.4 readme
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readme.md

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@@ -59,11 +59,11 @@ It is named *MOD3* to signify that it has support for [Three.js](https://github.
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###TODO
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* optimize (math ops, caching, modifier chain calls etc..) [DONE partially]
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* possible generic way to use (at least some) 3D modifiers directly in GLSL for all supported engines (??)
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* add custom modifiers except the defaults found in AS3dMod library
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* make easier to apply modifiers to complex meshes/objects (which consist of submeshes) (recursion??)
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* optimize (math ops, caching, modifier chain calls etc..) [DONE partially]
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* port the modifiers that use Perlin Noise (using instead the simpler and faster Simplex Noise routine for JavaScript, [noisejs](https://github.com/josephg/noisejs) , or [simplex-noise.js](https://github.com/jwagner/simplex-noise.js)) [DONE partially]
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* possible generic way to use (at least some) 3D modifiers directly in GLSL for all supported engines (??)
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* keep up with JavaScript 3D Engines updates (will try)
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###Changelog
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* 0.3.4 update classy.js, code refactor / optimizations, Perlin modifier added
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* 0.3.2-0.3.3 update buildtools, api-reference, classy.js, Three.js revision (r66)
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* ver 0.3.1 update buildtools, api-reference, use classy.js for OOP
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* ver 0.3 code refactoring, extension framework, various optimizations, tidy up repo, new build scripts, project stopped
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* added support for CubicVR.js 3D Engine, minor optimizations for all engines

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