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* port the modifiers that use Perlin Noise (using instead the simpler and faster Simplex Noise routine for JavaScript, [noisejs](https://github.com/josephg/noisejs) , or [simplex-noise.js](https://github.com/jwagner/simplex-noise.js)) [DONE partially]
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* possible generic way to use (at least some) 3D modifiers directly in GLSL for all supported engines (??)
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* keep up with JavaScript 3D Engines updates (will try)
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@@ -74,6 +74,8 @@ It is named *MOD3* to signify that it has support for [Three.js](https://github.
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