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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -110,18 +110,18 @@ Randomly displaces each vertex in all 3 axes
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113- ###DisplaceMap (BitmapDisplacement) Modifier
113+ ###DisplaceMap (BitmapDisplacement) Modifier
114+
115+ Displaces vertices based on RGB values of bitmapData pixels.
116+
117+ BitmapDisplacement is inspired by both the AS3 built-in DisplacementMapFilter. It allows
118+ to use color values for each channels of a bitmap to modify the position of vertices in a mesh.
119+
120+ The displacement takes place along the cardinal axes, and each axis is mapped to a
121+ channel in the bitmap: X for Red, Y for Green and Z for Blue.
122+
123+ @author Bartek Drozdz
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115- Displaces vertices based on RGB values of bitmapData pixels.
116-
117- BitmapDisplacement is inspired by both the AS3 built-in DisplacementMapFilter. It allows
118- to use color values for each channels of a bitmap to modify the position of vertices in a mesh.
119-
120- The displacement takes place along the cardinal axes, and each axis is mapped to a
121- channel in the bitmap: X for Red, Y for Green and Z for Blue.
122-
123- @author Bartek Drozdz
124-
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Original file line number Diff line number Diff line change 66**/
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88/**[DOC_MD]
9- * ###DisplaceMap (BitmapDisplacement) Modifier
9+ * ###DisplaceMap (BitmapDisplacement) Modifier
1010 *
11- * Displaces vertices based on RGB values of bitmapData pixels.
12- *
13- * BitmapDisplacement is inspired by both the AS3 built-in DisplacementMapFilter. It allows
14- * to use color values for each channels of a bitmap to modify the position of vertices in a mesh.
15- *
16- * The displacement takes place along the cardinal axes, and each axis is mapped to a
17- * channel in the bitmap: X for Red, Y for Green and Z for Blue.
18- *
19- * @author Bartek Drozdz
20- *
11+ * Displaces vertices based on RGB values of bitmapData pixels.
12+ *
13+ * BitmapDisplacement is inspired by both the AS3 built-in DisplacementMapFilter. It allows
14+ * to use color values for each channels of a bitmap to modify the position of vertices in a mesh.
15+ *
16+ * The displacement takes place along the cardinal axes, and each axis is mapped to a
17+ * channel in the bitmap: X for Red, Y for Green and Z for Blue.
18+ *
19+ * @author Bartek Drozdz
20+ *
2121[/DOC_MD]**/
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2323( function ( MOD3 , undef ) {
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