Commit b8e2bab
fix: Ray direction normalization drift issues (#3841)
`raytrace()` reuses the same `RaycastResult` objects across bounces, so
the reflected direction from one bounce becomes the incident direction
for the next. `Vector2.reflect()` is not bit-exact, so each bounce
introduces a tiny floating-point rounding error. After enough bounces
the direction's length drifts just past the `1e-6` tolerance that `Ray2`
enforces, causing a `direction must be normalized` assertion crash.
Two fixes:
- **`CircleHitbox`** and **`PolygonRayIntersection`** (used by
`RectangleHitbox` / `PolygonHitbox`): call `normalize()` on the
reflected direction before passing it to `Ray2`, so drift is corrected
on every bounce.
- **`raytrace_example`**: the initial ray direction was set via a
cascade on the `Vector2` getter (`ray.direction..setValues(...)`), which
bypasses the `direction=` setter and leaves the cached inverse values
stale. Fixed to assign through the setter.
Regression tests are included that inject a direction whose length² is
already above the threshold (by writing directly to the underlying
`Vector2`, bypassing the setter), then assert that `raycast()` does not
throw.
---------
Co-authored-by: Lukas Klingsbo <me@lukas.fyi>1 parent 8b24518 commit b8e2bab
4 files changed
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File tree
- examples/lib/stories/collision_detection
- packages/flame
- lib/src
- collisions/hitboxes
- geometry
- test/collisions
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