@@ -2,114 +2,161 @@ import XCTest
22
33@testable import Volume_Grid
44
5- /// Tests for VolumeGridConstants to ensure configuration values are correct
5+ /// Tests for VolumeGridConstants to verify logical constraints and consistency
6+ /// Note: Direct constant value tests are intentionally omitted as they require
7+ /// synchronization with changes in Constants.swift and don't provide meaningful
8+ /// coverage beyond compilation verification.
69final class ConstantsTests : XCTestCase {
710
8- // MARK: - Audio Constants
9-
10- func testAudioVolumeEpsilonValue( ) {
11- XCTAssertEqual ( VolumeGridConstants . Audio. volumeEpsilon, 0.001 )
12- }
13-
14- func testAudioQuarterStepValue( ) {
15- XCTAssertEqual ( VolumeGridConstants . Audio. quarterStep, 0.25 )
16- }
17-
18- func testAudioBlocksCountValue( ) {
19- XCTAssertEqual ( VolumeGridConstants . volumeBlocksCount, 16 )
20- }
21-
22- func testAudioVolumeChangeDebounceDelay( ) {
23- XCTAssertEqual ( VolumeGridConstants . Audio. volumeChangeDebounceDelay, 0.05 )
24- }
25-
26- func testAudioDeviceChangeDebounceDelay( ) {
27- XCTAssertEqual ( VolumeGridConstants . Audio. deviceChangeDebounceDelay, 0.1 )
28- }
29-
30- func testAudioVolumeLevelThresholds( ) {
31- XCTAssertEqual ( VolumeGridConstants . Audio. volumeLevelLow, 33 )
32- XCTAssertEqual ( VolumeGridConstants . Audio. volumeLevelMedium, 66 )
33- }
34-
35- // MARK: - HUD Constants
36-
37- func testHUDDimensions( ) {
38- XCTAssertEqual ( VolumeGridConstants . HUD. width, 240 )
39- XCTAssertEqual ( VolumeGridConstants . HUD. height, 160 )
40- XCTAssertEqual ( VolumeGridConstants . HUD. cornerRadius, 20 )
41- }
42-
43- func testHUDAlpha( ) {
44- XCTAssertEqual ( VolumeGridConstants . HUD. alpha, 0.97 )
45- XCTAssert ( VolumeGridConstants . HUD. alpha > 0 && VolumeGridConstants . HUD. alpha <= 1.0 )
46- }
47-
48- func testHUDDisplayDuration( ) {
49- XCTAssertEqual ( VolumeGridConstants . HUD. displayDuration, 1.4 )
50- }
51-
52- func testHUDAnimationDurations( ) {
53- XCTAssertEqual ( VolumeGridConstants . HUD. fadeInDuration, 0.3 )
54- XCTAssertEqual ( VolumeGridConstants . HUD. fadeOutDuration, 0.6 )
55- XCTAssert ( VolumeGridConstants . HUD. fadeOutDuration > VolumeGridConstants . HUD. fadeInDuration)
56- }
57-
58- func testHUDMargins( ) {
59- XCTAssertEqual ( VolumeGridConstants . HUD. marginX, 10 )
60- XCTAssertEqual ( VolumeGridConstants . HUD. minVerticalPadding, 14 )
61- }
62-
63- // MARK: - HUD Layout Constants
64-
65- func testHUDLayoutIconSize( ) {
66- XCTAssertEqual ( VolumeGridConstants . HUD. Layout. iconSize, 40 )
67- }
68-
69- func testHUDLayoutSpacing( ) {
70- XCTAssertEqual ( VolumeGridConstants . HUD. Layout. spacingIconToDevice, 16 )
71- XCTAssertEqual ( VolumeGridConstants . HUD. Layout. spacingDeviceToBlocks, 24 )
72- }
73-
74- func testHUDLayoutPadding( ) {
75- XCTAssertEqual ( VolumeGridConstants . HUD. Layout. leadingSpacerWidth, 30 )
76- XCTAssertEqual ( VolumeGridConstants . HUD. Layout. volumeLabelWidthPadding, 6 )
77- }
78-
79- // MARK: - Volume Blocks View Constants
80-
81- func testVolumeBlocksViewConfiguration( ) {
82- XCTAssertEqual ( VolumeGridConstants . volumeBlocksCount, 16 )
83- XCTAssertEqual ( VolumeGridConstants . HUD. VolumeBlocksView. blockHeight, 6 )
84- XCTAssertEqual ( VolumeGridConstants . HUD. VolumeBlocksView. cornerRadius, 0.5 )
85- }
86-
87- // MARK: - Consistency Tests
11+ // MARK: - Audio Constants Validation
12+
13+ func testAudioConstantsLogicalConstraints( ) {
14+ // Volume epsilon should be small enough for floating-point comparison
15+ XCTAssert (
16+ VolumeGridConstants . Audio. volumeEpsilon < 0.01 ,
17+ " Volume epsilon should be small for precise comparisons "
18+ )
19+ XCTAssert (
20+ VolumeGridConstants . Audio. volumeEpsilon > 0 ,
21+ " Volume epsilon must be positive "
22+ )
23+
24+ // Quarter step should be a valid volume fraction
25+ XCTAssert (
26+ VolumeGridConstants . Audio. quarterStep > 0 ,
27+ " Quarter step must be positive "
28+ )
29+ XCTAssert (
30+ VolumeGridConstants . Audio. quarterStep < 1.0 ,
31+ " Quarter step must be less than 1.0 "
32+ )
33+
34+ // Debounce delays should be in reasonable range
35+ XCTAssert (
36+ VolumeGridConstants . Audio. volumeChangeDebounceDelay > 0.01 ,
37+ " Volume debounce delay should be at least 10ms "
38+ )
39+ XCTAssert (
40+ VolumeGridConstants . Audio. volumeChangeDebounceDelay < 0.2 ,
41+ " Volume debounce delay should not exceed 200ms "
42+ )
43+
44+ XCTAssert (
45+ VolumeGridConstants . Audio. deviceChangeDebounceDelay > 0.01 ,
46+ " Device debounce delay should be at least 10ms "
47+ )
48+ XCTAssert (
49+ VolumeGridConstants . Audio. deviceChangeDebounceDelay < 0.5 ,
50+ " Device debounce delay should not exceed 500ms "
51+ )
52+
53+ // Volume thresholds should be ordered
54+ XCTAssert (
55+ VolumeGridConstants . Audio. volumeLevelLow < VolumeGridConstants . Audio. volumeLevelMedium,
56+ " Low threshold should be less than medium threshold "
57+ )
58+ XCTAssert (
59+ VolumeGridConstants . Audio. volumeLevelMedium < 100 ,
60+ " Medium threshold should be less than 100 "
61+ )
62+ }
63+
64+ // MARK: - HUD Constants Validation
65+
66+ func testHUDConstantsLogicalConstraints( ) {
67+ // Dimensions should be positive
68+ XCTAssert (
69+ VolumeGridConstants . HUD. width > 0 ,
70+ " HUD width must be positive "
71+ )
72+ XCTAssert (
73+ VolumeGridConstants . HUD. height > 0 ,
74+ " HUD height must be positive "
75+ )
76+
77+ // Alpha should be valid for visual effect
78+ XCTAssert (
79+ VolumeGridConstants . HUD. alpha > 0 ,
80+ " HUD alpha must be positive "
81+ )
82+ XCTAssert (
83+ VolumeGridConstants . HUD. alpha <= 1.0 ,
84+ " HUD alpha must not exceed 1.0 "
85+ )
86+
87+ // Animation durations should be positive and ordered
88+ XCTAssert (
89+ VolumeGridConstants . HUD. fadeInDuration > 0 ,
90+ " Fade-in duration must be positive "
91+ )
92+ XCTAssert (
93+ VolumeGridConstants . HUD. fadeOutDuration > 0 ,
94+ " Fade-out duration must be positive "
95+ )
96+ XCTAssert (
97+ VolumeGridConstants . HUD. fadeOutDuration > VolumeGridConstants . HUD. fadeInDuration,
98+ " Fade-out should be slower than fade-in for smooth exit "
99+ )
100+
101+ // Display duration should be longer than animations
102+ XCTAssert (
103+ VolumeGridConstants . HUD. displayDuration > VolumeGridConstants . HUD. fadeOutDuration,
104+ " Display duration should exceed fade-out duration "
105+ )
106+
107+ // Margins and padding should be non-negative
108+ XCTAssert (
109+ VolumeGridConstants . HUD. marginX >= 0 ,
110+ " Horizontal margin must be non-negative "
111+ )
112+ XCTAssert (
113+ VolumeGridConstants . HUD. minVerticalPadding >= 0 ,
114+ " Vertical padding must be non-negative "
115+ )
116+ XCTAssert (
117+ VolumeGridConstants . HUD. cornerRadius >= 0 ,
118+ " Corner radius must be non-negative "
119+ )
120+ }
121+
122+ // MARK: - Cross-Component Consistency
88123
89124 func testConstantsConsistency( ) {
90125 // Volume formatter should use same quarterStep as Constants
91- XCTAssertEqual ( VolumeFormatter . quarterStep, VolumeGridConstants . Audio. quarterStep)
92- }
93-
94- func testHUDConstantsConsistency( ) {
95- // Verify HUD width and height are positive
96- XCTAssert ( VolumeGridConstants . HUD. width > 0 )
97- XCTAssert ( VolumeGridConstants . HUD. height > 0 )
98-
99- // Display duration should be longer than fade out
100- XCTAssert ( VolumeGridConstants . HUD. displayDuration > VolumeGridConstants . HUD. fadeOutDuration)
101- }
102-
103- func testAudioConstantsRanges( ) {
104- // Volume epsilon should be small
105- XCTAssert ( VolumeGridConstants . Audio. volumeEpsilon < 0.01 )
106-
107- // Quarter step should be valid volume fraction
108- XCTAssert ( VolumeGridConstants . Audio. quarterStep > 0 )
109- XCTAssert ( VolumeGridConstants . Audio. quarterStep < 1.0 )
110-
111- // Debounce delays should be reasonable
112- XCTAssert ( VolumeGridConstants . Audio. volumeChangeDebounceDelay > 0.01 )
113- XCTAssert ( VolumeGridConstants . Audio. volumeChangeDebounceDelay < 0.2 )
126+ XCTAssertEqual (
127+ VolumeFormatter . quarterStep,
128+ VolumeGridConstants . Audio. quarterStep,
129+ " VolumeFormatter and Constants must use the same quarterStep "
130+ )
131+ }
132+
133+ // MARK: - Layout Constraints
134+
135+ func testHUDLayoutConstraints( ) {
136+ // Icon size should be positive
137+ XCTAssert (
138+ VolumeGridConstants . HUD. Layout. iconSize > 0 ,
139+ " Icon size must be positive "
140+ )
141+
142+ // Spacings should be non-negative for proper layout
143+ XCTAssert (
144+ VolumeGridConstants . HUD. Layout. spacingIconToDevice >= 0 ,
145+ " Spacing between icon and device must be non-negative "
146+ )
147+ XCTAssert (
148+ VolumeGridConstants . HUD. Layout. spacingDeviceToBlocks >= 0 ,
149+ " Spacing between device and blocks must be non-negative "
150+ )
151+
152+ // Block dimensions should be positive
153+ XCTAssert (
154+ VolumeGridConstants . HUD. VolumeBlocksView. blockHeight > 0 ,
155+ " Block height must be positive "
156+ )
157+ XCTAssert (
158+ VolumeGridConstants . HUD. VolumeBlocksView. cornerRadius >= 0 ,
159+ " Block corner radius must be non-negative "
160+ )
114161 }
115162}
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