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chore: minor README update
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# Slosh: cross-platform MPM GPU physics simulation
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<p align="center">
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<img src="assets/slosh-logo.png" alt="crates.io" width="400px">
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<img src="assets/slosh-logo.png" alt="crates.io" width="300px">
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</p>
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<p align="center">
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<a href="https://discord.gg/vt9DJSW">
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<img src="https://img.shields.io/discord/507548572338880513.svg?logo=discord&colorB=7289DA">
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</a>
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</p>
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# Running the examples
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# Slosh: cross-platform MPM GPU physics simulation
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## Running the examples
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1. Download the Slang compiler libraries for your platform: https://github.com/shader-slang/slang/releases/tag/v2025.16
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2. Unzip the downloaded directory, and use its path as value to the `SLANG_DIR` environment variable: `SLANG_DIR=/path/to/slang`.
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Note that the variable must point to the root of the slang installation (i.e. the directory that contains `bin` and `lib`).
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3. For the 2D examples, run `cargo run --release --example testbed2`
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4. For the 3D examples, run `cargo run --release --example testbed3`
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# Notable usages of MPM
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## Notable MPM use-cases
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This gives some insights of some interesting usages of MPM (the Material Point Method) for deformable physics
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simulation. Note that it doesn’t imply that **slosh** currently implements these models:

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