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defmodule AdventOfCode.Y2020.Day20 do
@moduledoc """
--- Day 20: Jurassic Jigsaw ---
Problem Link: https://adventofcode.com/2020/day/20
Difficulty: xl
Tags: geometry rotation
"""
alias AdventOfCode.Helpers.InputReader
def input, do: InputReader.read_from_file(2020, 20)
def run(input \\ input()) do
tiles = parse(input)
grid_side = floor(:math.sqrt(map_size(tiles)))
# Classification to speed up solver
tile_types = get_tile_types(tiles)
# Solve the jigsaw
assembled_grid = solve_jigsaw(tiles, grid_side, tile_types)
# Part 1: Corner product
p1 =
[
assembled_grid[{0, 0}],
assembled_grid[{0, grid_side - 1}],
assembled_grid[{grid_side - 1, 0}],
assembled_grid[{grid_side - 1, grid_side - 1}]
]
|> Enum.map(&elem(&1, 0))
|> Enum.product()
# Part 2: Sea monsters
final_image = build_full_image(assembled_grid, grid_side)
p2 = calculate_roughness(final_image)
{p1, p2}
end
def parse(input) do
input
|> String.split(["\n\n", "\r\n\r\n"], trim: true)
|> Map.new(fn block ->
[line1 | tile_lines] = String.split(block, "\n", trim: true)
id = Regex.run(~r/\d+/, line1) |> List.first() |> String.to_integer()
grid = Enum.map(tile_lines, &String.graphemes/1)
{id, grid}
end)
end
defp get_tile_types(tiles) do
edge_counts =
tiles
|> Enum.flat_map(fn {_, grid} ->
[hd(grid), List.last(grid), Enum.map(grid, &hd/1), Enum.map(grid, &List.last/1)]
|> Enum.map(&canonical_edge/1)
end)
|> Enum.frequencies()
Map.new(tiles, fn {id, grid} ->
uniques =
[hd(grid), List.last(grid), Enum.map(grid, &hd/1), Enum.map(grid, &List.last/1)]
|> Enum.count(fn e -> edge_counts[canonical_edge(e)] == 1 end)
type =
case uniques do
2 -> :corner
1 -> :edge
0 -> :middle
end
{id, type}
end)
end
defp canonical_edge(e) do
[Enum.join(e), Enum.join(Enum.reverse(e))] |> Enum.min()
end
defp solve_jigsaw(tiles, side, tile_types) do
tile_variants = Map.new(tiles, fn {id, grid} -> {id, all_orientations(grid)} end)
do_solve(tile_variants, %{}, Map.keys(tiles), 0, 0, side, tile_types)
end
defp do_solve(_, grid, [], _, _, _, _), do: grid
defp do_solve(variants, grid, available, r, c, side, types) do
{next_r, next_c} = if c + 1 == side, do: {r + 1, 0}, else: {r, c + 1}
is_r_edge = r == 0 or r == side - 1
is_c_edge = c == 0 or c == side - 1
needed_type =
case {is_r_edge, is_c_edge} do
{true, true} -> :corner
{true, false} -> :edge
{false, true} -> :edge
{false, false} -> :middle
end
available_to_try = Enum.filter(available, fn id -> types[id] == needed_type end)
Enum.find_value(available_to_try, fn id ->
Enum.find_value(variants[id], fn variant ->
if matches?(grid, variant, r, c) do
do_solve(
variants,
Map.put(grid, {r, c}, {id, variant}),
List.delete(available, id),
next_r,
next_c,
side,
types
)
end
end)
end)
end
defp matches?(placed, variant, r, c) do
top_match =
case placed[{r - 1, c}] do
nil -> true
{_, neighbor} -> List.last(neighbor) == hd(variant)
end
left_match =
case placed[{r, c - 1}] do
nil -> true
{_, neighbor} -> Enum.map(neighbor, &List.last/1) == Enum.map(variant, &hd/1)
end
top_match and left_match
end
defp all_orientations(grid) do
g0 = grid
g1 = rotate(g0)
g2 = rotate(g1)
g3 = rotate(g2)
f0 = Enum.reverse(grid)
f1 = rotate(f0)
f2 = rotate(f1)
f3 = rotate(f2)
[g0, g1, g2, g3, f0, f1, f2, f3] |> Enum.uniq()
end
defp rotate(grid) do
grid |> Enum.zip() |> Enum.map(fn row -> row |> Tuple.to_list() |> Enum.reverse() end)
end
defp build_full_image(grid, side) do
for r <- 0..(side - 1) do
for row_in_tile <- 1..8 do
for c <- 0..(side - 1) do
{_, tile_grid} = grid[{r, c}]
tile_grid |> Enum.at(row_in_tile) |> Enum.slice(1..8)
end
|> Enum.concat()
end
end
|> Enum.concat()
end
@monster_offsets [
{0, 18},
{1, 0},
{1, 5},
{1, 6},
{1, 11},
{1, 12},
{1, 17},
{1, 18},
{1, 19},
{2, 1},
{2, 4},
{2, 7},
{2, 10},
{2, 13},
{2, 16}
]
@monster_h 3
@monster_w 20
defp calculate_roughness(image) do
total_hashes = Enum.count(List.flatten(image), &(&1 == "#"))
Enum.find_value(all_orientations(image), fn variant ->
monsters = count_monsters(variant)
if monsters > 0, do: total_hashes - monsters * 15
end)
end
defp count_monsters(image) do
h = length(image)
w = length(hd(image))
for r <- 0..(h - @monster_h), c <- 0..(w - @monster_w), monster_at?(image, r, c), reduce: 0 do
acc -> acc + 1
end
end
defp monster_at?(image, r, c) do
Enum.all?(@monster_offsets, fn {dr, dc} ->
image |> Enum.at(r + dr) |> Enum.at(c + dc) == "#"
end)
end
end