To investigate/consider: add debugger.lua to the nogame bundle and add a debug REPL to the error screen. See love-debugger for an example of how it could be integrated into lovr.errhand. It seems like it would be way too convenient to be able to inspect variables, see source code around the error, and evaluate expressions in the error screen.
To investigate/consider: add debugger.lua to the nogame bundle and add a debug REPL to the error screen. See love-debugger for an example of how it could be integrated into
lovr.errhand. It seems like it would be way too convenient to be able to inspect variables, see source code around the error, and evaluate expressions in the error screen.